Being able to select folder for imported asset from another project
Is it possible - or could it be made possible to specify the location of an imported asset from another folder? At moment it rebuilds the old project structure then i have to find the assets and move them manually - pain in the butt!
7 Replies
I did not really understand this one, could you rephrase?π€
Ok so when taking an asset from another folder and bringing it into your project it recreates the old folder structure for the asset. So say you were bringing in a Mesh that in the external project was in path
/Game/Meshes/Banana and the materials were in
Game/Meshes/Banana/Materials
and another asset you bring in could be
/Game/ValleyOfAncients/Meshes/Banana and the materials were in
Game/ValleyOfAncients/Meshes/Banana/Materials
it will recreate that which is pain if in my current project i have a different structure. So if there could be an option to either flat import it so /Imports/Banana/SM_Banana M_Banana etc all in one folder, or if we could specify a structure for imports so Materials go in folder A and textures in Folder B, or lastly maybe
Imports
If it could just be a folder for each assets with all its dependencies?
BananaFolder
SM_Banana
- Materials
M_Banana
- Textures
T_Banana
when using external assets from the content browser
ahaa got it now, thanks for the clarification!
@Costantino Any thoughts here?π€
@DanielFreden (Dash for UE5) could you possibly reset my limit - mine got wiped out after a debug session and i cleared all of dash?
Doneβ
β
β
thank you kinds sire
Hello,
When bringing in an asset from an external project, the original structure is preserved, mainly for dependencies reasons as they are saved inside the uasset.
Adding an option to move impoert can probably be done, but it will open up more complexities on the interface side and add an extra remap post process.
I will add the feature request in our backlog, but can't promise any timeline for now as we are pretty packed on the dev side.