Being able to select folder for imported asset from another project

Is it possible - or could it be made possible to specify the location of an imported asset from another folder? At moment it rebuilds the old project structure then i have to find the assets and move them manually - pain in the butt!
7 Replies
DanielFreden (Dash for UE5)
I did not really understand this one, could you rephrase?πŸ€”
nostrodamned
nostrodamnedOPβ€’4w ago
Ok so when taking an asset from another folder and bringing it into your project it recreates the old folder structure for the asset. So say you were bringing in a Mesh that in the external project was in path /Game/Meshes/Banana and the materials were in Game/Meshes/Banana/Materials and another asset you bring in could be /Game/ValleyOfAncients/Meshes/Banana and the materials were in Game/ValleyOfAncients/Meshes/Banana/Materials it will recreate that which is pain if in my current project i have a different structure. So if there could be an option to either flat import it so /Imports/Banana/SM_Banana M_Banana etc all in one folder, or if we could specify a structure for imports so Materials go in folder A and textures in Folder B, or lastly maybe Imports If it could just be a folder for each assets with all its dependencies? BananaFolder SM_Banana - Materials M_Banana - Textures T_Banana when using external assets from the content browser
DanielFreden (Dash for UE5)
ahaa got it now, thanks for the clarification! @Costantino Any thoughts here?πŸ€”
nostrodamned
nostrodamnedOPβ€’4w ago
@DanielFreden (Dash for UE5) could you possibly reset my limit - mine got wiped out after a debug session and i cleared all of dash?
DanielFreden (Dash for UE5)
Doneβœ… βœ… βœ…
nostrodamned
nostrodamnedOPβ€’4w ago
thank you kinds sire
Costantino
Costantinoβ€’4w ago
Hello, When bringing in an asset from an external project, the original structure is preserved, mainly for dependencies reasons as they are saved inside the uasset. Adding an option to move impoert can probably be done, but it will open up more complexities on the interface side and add an extra remap post process. I will add the feature request in our backlog, but can't promise any timeline for now as we are pretty packed on the dev side.
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