1~2 TPS on DHS server plugin

I messaged earlier https://discord.com/channels/881614130614767666/881614131877269586/1308574936729780306 on abysmal performance with the plugin. I took some time to fly around my server world (according to my Journeymap) and generate the LODs. Now, my TPS is constantly hanging around (sub) 1 or 2, MSPT is 3000~900. Attached is the plugin config.
8 Replies
obunger
obungerOP13h ago
ping @Jckf
obunger
obungerOP13h ago
also maybe unrelated but lots of the chunks appear snowed for some reason, and reexploring them causes their top colors to become black
No description
obunger
obungerOP13h ago
the journeymap for reference:
No description
obunger
obungerOP13h ago
performance recovers if i stay still for some time, but moving away significantly drops performance again
Jckf
Jckf12h ago
So my suspicion that you have chunk generation disabled in DHS was true. It's this alone that is causing all the lag, I'm pretty sure. Can you define a border for DHS instead, or does that not suit your use case?
obunger
obungerOP11h ago
im not sure what you mean... is it that chunk gen being off causes the lag? a border how? the map is normal free-roam survival for me and 2 others, so I wouldn't want to restrict how far they can travel
Jckf
Jckf9h ago
Yes, it lags because the plugin has to check if every chunk exists before it can answer LOD requests. The border settings in DHS don't limit how far you can travel, only have far you can see But you can just leave everything unrestricted ofc That's the default
obunger
obungerOP8h ago
you mean the LOD render distance? thats fine then er i guess the server-side render distance
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