Nog's Cheats - ShowDebug PipeProbing shows empty graphs
I was hoping to do some experimentation to try and reverse engineer pipes a bit, and I found a console command which seems designed pretty much explicitly for this:
ShowDebug PipeProbing
, and
Pipe_EnableProbingOnAimedIntegrant
However, in the base game, the latter command is not recognized, and is presumably removed from production builds.
I installed Nog's Cheats because it advertises that the former command works, and found that the latter command does add the pipe the the probed list as expected (Pipe_DisableProbingOnAimedIntegrant
and Pipe_ClearProbingOnAllPipe
work too).
However, it seems that despite that, the debug display is not working. It shows 6 graphs for the probed pipe (Flow/Flow Limits/Content/Pressure/Pressure Delta/Pressure Group), but no line or other data on the graph. Is PipeProbing not fully implemented in this mod? Am I doing something wrong? Is there another way to display or log the pipe information?
Also: it appears that ShowDebug PipePressureGroups
, ShowDebug PipePressure
, ShowDebug PipeMoveToOverfillRatio
, ShowDebug PipeFlow
, and ShowDebug PipeDeltaPressure
(all advertised as working for Nog's Cheats) behave the same as in the base game. They pull up a color-coding legend in the upper left corner, but do not apply the colors to the pipes. Again, am I doing something wrong?Solution:Jump to solution
for context, Nog's Cheats does not implement any of them or offer a guarantee that they will do anything, it just allows them to be triggered if the code is still packed in
Commands may or may not work, this mod just offers a way to run them.
4 Replies
Solution
for context, Nog's Cheats does not implement any of them or offer a guarantee that they will do anything, it just allows them to be triggered if the code is still packed in
Commands may or may not work, this mod just offers a way to run them.
I am open to suggestions on how to reword the mod page to make that more clear
@McGalleon | [FexPan / SF+] might have some insights on these commands and if they work. I know he has looked into pipe specifics a bunch
Ah, I see it does say that. I'll be honest I just kinda skimmed over the example line, the disclaimer might be clearer next to the command docs link.
Unfortunate, after seeing it almost make graphs I figured it ought to be possible.
Either way, thank you for the response!
Those commands are editor only and cannot be used in our game builds
So they remain unusable for us.