Which mods stop that our server will work
What is the best way to discover which mod is stoping my server to work well. We just made a new dedicated server with different mods, mostly structural but i cant connect to the server - New/Old Root size mismatch! - thats the only info from console and i really wanted to know if there is a good way to figure out "bad" mods in a mod pack. would appreciate every possible help!
/edit, the modpack works in singleplayer without issues
5 Replies
>debug
We need more information to help you. Before launching the game again, open the Mod Manager and use the "Generate debug info" option, then send the zip file produced in #help-using-mods. This ensures that your help request won't get buried and forgotten in other, non-help channels!
If you need to access older log files, see https://docs.ficsit.app/satisfactory-modding/latest/faq.html#Files_Logs
the best way to discover which mod is stoping my server to work wellis this, but please do send the log: >debugmods
Follow this flowchart to troubleshoot issues caused by mods (crashes, unexpected behavior, etc.). More information can be found on the docs: https://docs.ficsit.app/satisfactory-modding/latest/faq.html#_how_can_i_troubleshoot_crash_issues
Thank you.