Could not read save mod metadata
I have the problem that while me and my friend played yesterday first some item Information stopped updating and after trying to reconnect you got stuck in the loading screen. The save has a Warning Symbol before the Name and if you try to load this save to the dedicated Server it says "Could not read save mod metadata. Mod compatibility check was skipped."
Any ideas how to fix it?
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Key Details for SMMDebug-2024-11-12-19-45-22.zip
triggered by @Jonas W.@Robb (Busy) This sounds like something I've seen before & didn't know how to deal with - I very much doubt it's ContentLib causing it, but I did notice in both cases that something's tripping CL into debug log level, which could be a common cause? Able to give any hints?
Loading the save in single Player work. That's something I'm wondering about
CL is likely unrelated. The very first access to the log level is before there is a context that the value is cached in, so it always happens. The fact that the log level changed is not actually an error, that's a hold over from Nog's stuff that I haven't changed
Re: the issue, not sure what could cause this, could you send the save file here too?
Anyone a idea? Or is the save dead
have you tried loading the save into SCIM, downloading it, and loading that new copy?
>scim
[SCIM] Satisfactory - Calculator
Satisfactory helper to calculate your production needs. | Gaming Tool/Wiki/Database to empower the players.
That can sometimes clean up issues in save files
think it's a bit of a longshot in this case
I will try it. Thanks
seems not working too. warning message while loading that mod meta data could not readed and the save has a warning symbol before the name
Nope it's not working :/
haven't had time to look into it any further, sorry
@Mircea FYI, a situation where a save can load in singleplayer but not a server. do you think it would be worth sending to Arch as well?