automatic biofuel processor
Its crashing my server alot. I'm like 95% sure its your mod as your mod when its disable, i can keep the server running for more then 24 hours without a crash.
@AndreAquila
What information do you need and how do i get it to you.
25 Replies
>debug - this would be a great plae to start, do it right after a crash
We need more information to help you. Before launching the game again, open the Mod Manager and use the "Generate debug info" option, then send the zip file produced in #help-using-mods. This ensures that your help request won't get buried and forgotten in other, non-help channels!
If you need to access older log files, see https://docs.ficsit.app/satisfactory-modding/latest/faq.html#Files_Logs
I'll wait for the next crash and i'll do that. Thank you
So, @Andre Aquila <Aquila Industrial> this is the debug log for another issue, not the issue listed above. This issue is with your Auto Get Loot and Dropped Items mod. On dedicated servers running on linux using pterodactyl panel the
/loot
command does not work. This debug is from my client. Is there a debug for a dedicated server that i can upload to help you further?
Side Note: Still waiting on another crash for the issue listed above with the bio fuel mod. Seems stable so far, but will report back in 48 hours.Automated responses for BippyMiester (575805961315287061)
Key Details for SMMDebug-2024-11-12-06-04-35.zip
Outdated mods found!
Character Replacer CoreLib can be updated to
1.3.0
Update these mods, there may be fixes for your issue in doing so.Also collectibles indicators definitately doesn't work on dedicated servers. If you need access to my dedicated server, let me know and you can fuck around with it.
SMM connects to your server & downloads to log to package inside the zip, you're already covered 👍
is that when you have your steam profile selected or when you have your dedi server selected before hitting the debug download. Or does it not matter.
Doesn't matter!
Logs aren't related to profiles, so any logs for any install detected by SMM will be grabbed
Nice ok good.
Nice Bippy, i have to review the Collectible Indicator for servers asap. I tested just a few times in dedi servers and i saw that worked, but a little strange (on local server). 😦
About the chat commands, they are all for Host or singleplayer, unfortunatelly 😦
Any way to make the chat commands for multiplayer?
Maybe make a console that pops open the UI?
Similar to Auto Upload To Dimensional Storage does?
yeah, perfect Bippy... the idea is adding a new buildable to all players interact.. that will solve it! I will work on it soon as i have some time here 👍
Nice! Thanks! That solves that problem! I haven't had another crash yet, so maybe my initial problem solved itself? Not sure. Will keep an eye out though.
Also @Andre Aquila <Aquila Industrial> the Depot Uploader with Output mod... the screenshot shows the depot priority one, overflow goes out the back. I can't connect a tier 2 belt to it or tier 1. I'm not high enough to test tier 3+. This is also on the dedi server. The overflow priority one where the items pass through, i can attach belts just fine. Its just the depot priority one thats fucked.
im trying to reproduce it here in my local server but i couldnt
i did this version, that removes more collisions for it.. dont know if it will work:
kk will test later tonight.
I can also give you access to my panel so you can test it for yourself.
@AndreAquila
@AndreAquila Latest patch works.
Thank you
Let me know when this is a thing please if you can remember?
I really wannt go on a treasure hunt!
Done Bippy! Let me know if it works 🙂
Will test now
Can confirm the interface does work on dedis.
linux
Moving on to the Collectibles Indicator. I'm fairly sure that this was also fucked as your message says at the top. Any eta on that? Do you know what is happening and are just working on a fix? Have you identified the issue?
@AndreAquila
Actually.... I'm testing it now on my dedi and its working....
Will continue to test for stability.
Still working. Its just right.
@AndreAquila Could you possibly make the Progressive D Depot Size more progressive instead of just making it all available at tier 0? Or at least an option that can space it out or something? I feel as though its a little bit too OP that early on. :/
Having some crash issues. Not sure if its your mod or someone elses. Posting debug info now.
-# Responding to
Key Details for SMMDebug-2024-11-18-02-52-28.zip
triggered by @BippyMiester