Unexpected crash after mod deletion

I made a mod for testing the Modding of Satisfactory. After im ready with all i create a new one (the real one πŸ˜‰ ) and deleted my test mod from the games mod folder. After i loaded my test savegame i got a crash (see image below). I just made Static Meshes. Nothing special. I hope this is helpfull because the docs says that every object from a mod which is not there anymore will be automatically removed from the savegame/world.
No description
16 Replies
Rex
Rexβ€’2w ago
>debug
FICSIT-Fred
FICSIT-Fredβ€’2w ago
We need more information to help you. Before launching the game again, open the Mod Manager and use the "Generate debug info" option, then send the zip file produced in #help-using-mods. This ensures that your help request won't get buried and forgotten in other, non-help channels! If you need to access older log files, see https://docs.ficsit.app/satisfactory-modding/latest/faq.html#Files_Logs
StolleJay | Daniel
StolleJay | DanielOPβ€’2w ago
OK then i post the debug log here too πŸ˜‰
FICSIT-Fred
FICSIT-Fredβ€’2w ago
SMM Version: 3.0.3
SML Version: 3.8.0
Installed Mods: 1
Game: WindowsClient CL 378208 from steam
Path: `d:\Steam\steamapps\common\Satisfactory`
Command Line: cmd /C start steam://rungameid/526870-NO_EOS_OVERLAY
SMM Version: 3.0.3
SML Version: 3.8.0
Installed Mods: 1
Game: WindowsClient CL 378208 from steam
Path: `d:\Steam\steamapps\common\Satisfactory`
Command Line: cmd /C start steam://rungameid/526870-NO_EOS_OVERLAY
-# Responding to Key Details for SMMDebug-2024-11-10-14-46-41.zip triggered by @StolleJay | Daniel
Rex
Rexβ€’2w ago
[2024.11.10-14.46.23:302][473]LogStreaming: Warning: LoadPackage: SkipPackage: /CurvedRailing/FactoryGame/Buildable/Building/Walkway/Build_Curved_Railing_01 (0xDA83B11F25FE98BD) - The package to load does not exist on disk or in the loader
[2024.11.10-14.46.23:302][473]LogUObjectGlobals: Warning: Failed to find object 'Object /CurvedRailing/FactoryGame/Buildable/Building/Walkway/Build_Curved_Railing_01.Build_Curved_Railing_01_C'
[2024.11.10-14.46.23:303][473]LogGame: Built World Partition cell cache for World '/Game/FactoryGame/Map/GameLevel01/Persistent_Level.Persistent_Level', 4205 cells in cache.
[2024.11.10-14.46.23:303][473]LogSave: Warning: Failed to find level /Game/FactoryGame/Buildable/Building/Fence/Build_Railing_01.Build_Railing_01_C
[2024.11.10-14.46.23:302][473]LogStreaming: Warning: LoadPackage: SkipPackage: /CurvedRailing/FactoryGame/Buildable/Building/Walkway/Build_Curved_Railing_01 (0xDA83B11F25FE98BD) - The package to load does not exist on disk or in the loader
[2024.11.10-14.46.23:302][473]LogUObjectGlobals: Warning: Failed to find object 'Object /CurvedRailing/FactoryGame/Buildable/Building/Walkway/Build_Curved_Railing_01.Build_Curved_Railing_01_C'
[2024.11.10-14.46.23:303][473]LogGame: Built World Partition cell cache for World '/Game/FactoryGame/Map/GameLevel01/Persistent_Level.Persistent_Level', 4205 cells in cache.
[2024.11.10-14.46.23:303][473]LogSave: Warning: Failed to find level /Game/FactoryGame/Buildable/Building/Fence/Build_Railing_01.Build_Railing_01_C
I honestly don't understand why the last thing is a "level" >verify
FICSIT-Fred
FICSIT-Fredβ€’2w ago
See this page for information on how to verify your game files, resolving problems caused by missing or corrupted files: https://docs.ficsit.app/satisfactory-modding/latest/faq.html#_how_do_i_verify_my_game_files
StolleJay | Daniel
StolleJay | DanielOPβ€’2w ago
I dont know. If i move the deleted mod folder back from the trash bin into the mod folder i can load the savegame.
Kyrium
Kyriumβ€’2w ago
I think that the lightweight subsystem try to load this class that saved in the subsystem and crash because it doesn’t exists anymore.
StolleJay | Daniel
StolleJay | DanielOPβ€’6d ago
So what can i do? @Rex [they/them] This should definitelly be investigated! My real savegame where i never build this mod object cant also not loaded anymore if i remove the mod folder... Edit: After i disabled Mods in the SMM and removed all Mods from the Folder i can again load my real savegame (with the "savegame modded" message). The mod test savegame where i build the modded object will still not load.
Robb
Robbβ€’6d ago
Are you able to cause this situation to happen again with another test mod, or is this a one-off? We don't control how the abstract instance system works, assuming that's the cause of this
StolleJay | Daniel
StolleJay | DanielOPβ€’6d ago
Yes. It also happens with another test Mod.
Robb
Robbβ€’6d ago
I don't think @D4rk 's buildings use the system yet, but he may have some insight on why this is happening for ease of access, here is the end of the logs:
Robb
Robbβ€’6d ago
D4rk
D4rkβ€’6d ago
I have never seen that error before. I have no idea what could cause that. πŸ€·β€β™‚οΈ However, this path is sus AF /CurvedRailing/FactoryGame/Buildable/Building/Walkway/Build_Curved_Railing_01.Build_Curved_Railing_01_C
Rex
Rexβ€’6d ago
That's a mod But yes, I'm not sure why it'd use such long paths
Want results from more Discord servers?
Add your server