Leaves become intolerably bright, especially during sunrise/sunset.
I created a Reddit post on the Distant Horizons forum yesterday.
>https://www.reddit.com/r/DistantHorizons/comments/1gm1s2j/all_leaves_become_intolerably_bright_during/
Please click the link for more detailed screenshots and comparisons.
Minecraft Version 1.21.1/Fabric/Iris.
Leaves on the trees behave as if it were a bugged sunrise/sunset. Though not all the trees act this way. One can view the saturation of the leaves change in real time as the day progresses.
Shaders tested:
Bliss-Shaders-main
BSLOriginal_v8.3
ComplementaryReimagined_r5.3
rethinking-voxels_r0.1-beta5
Complementary-Reimagined-main
Mods currently in my mod folder:
DistantHorizons-2.2.1-a-1.21.1-neo-fabric
entityculling-fabric-1.7.0-mc1.21
Eternal Jesus - 1.21.1 v.1.1.4
fabric-api-0.106.0+1.21.1
ferritecore-7.0.1-fabric
ImmediatelyFast-Fabric-1.2.21+1.21.1
indium-1.0.35+mc1.21
iris-fabric-1.8.0-beta.7+mc1.21.1
lithium-fabric-mc1.21.1-0.13.1
sodium-fabric-0.6.0-beta.4+mc1.21.1
The issue is noticeable on every shader, but most noticeable on Complementary shaders and rethinking voxels. The issue persists only if DH is in the mod folder even if rendering is disabled the issue still exists.
I do not have a current workaround. I could not find anyone else reporting this issue. I am writing here to document my experience in case it is useful to anyone, also in case anyone has a solution. If anyone knows how to tinker shader pack settings in such a way to either minimalise or eliminate this lighting error I would be very happy to hear it. I would also like to apologise if this issue is common and I am not contributing. I simply could not find the correct combination of keywords to find another reporting this bug. Thanks.
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Solution:Jump to solution
I just tested rolling back to 1.21.1 Iris Beta 4 1.8.0 and the issue no longer exists.
3 Replies
After posting this I found another person reporting a sinilar issue.https://discord.com/channels/881614130614767666/1303848947244204227
Solution
I just tested rolling back to 1.21.1 Iris Beta 4 1.8.0 and the issue no longer exists.
This is the current work around, hope this helps someone and thanks for the other two people working this out for me.