Support your own textures by Dash?

Hello, I enjoyed looking at the new version and was pleased to see the list of future Featurers. This is going to be great! The only thing that bothers me is the dependency on Quixel materials. If I use differently packed textures or my own materials, all the options like brightness, contrast, color etc. don't work. I can see why. What criteria does Dash use to replace the material variables in order to change them? Does it search for the path/filename of the Quixel materials or can I adhere to certain specifications (which ones?) in my own materials in order to make full use of the Dash functionality? Since Quixel will soon be chargeable, I can imagine that their standard will not remain the market leader forever. How will Dash deal with this in the future? Is there a way to create your own Dash-compatible materials? Thanks in advance!
1 Reply
DanielFreden (Dash for UE5)
Hey 🙂 Already answered this in DM, but sending it here for good measure 🙂 We are planning on fixing the Material Edit support for custom materials down the line and if we come up with a workaround, we will make sure to share it 🙂 And we will have FAB support soon so our Material Edit will work for Megascans assets coming from FAB as well 🙂
Want results from more Discord servers?
Add your server