okay odd game freezes and locks up
Game freezes up after a certain amount of time but also SMM has a problem upload debug now...
50 Replies
>debug
We need more information to help you. Before launching the game again, open the Mod Manager and use the "Generate debug info" option, then send the zip file produced in #help-using-mods. This ensures that your help request won't get buried and forgotten in other, non-help channels!
If you need to access older log files, see https://docs.ficsit.app/satisfactory-modding/latest/faq.html#Files_Logs
Automated responses for DJTQ-0616 (1008202493471244399)
Key Details for SMMDebug-2024-11-01-14-16-38.zip
Outdated mods found!
TOO MANY OUTDATED MODS TO LIST!!
Update these mods, there may be fixes for your issue in doing so.
Chat Commands Panel does not support servers
Ill find out what mods...
okay server side of SMM is not gonna work, but client will but there is an issue im pretty sure that everyone needs to be aware of is that the game locks up after a certaiun amount time with barely anything built
TSR setting upscaling issue i think testing now....
TSR is for intensive scaling that was possibly causing the game to lock up....still testing....
nope just locked up......still investigating...
found the mod that was causing the issue....PEX10 mod i uninstalled it that was the problem; i uninstalled the mod no issues...
uninstalled the the mod
no issues
power tab in satisfactory it would crash....
still trying to figure out what is causing the game to lock up/freeze Im wondering if a mod is trying to load
even after loading up a save it just locks the first 5 seconds once the saved world loads....
Does it still freeze if that's the only mod loaded?
it freezes after uninstalling a mod; it loads no problem with the save but after like 3 hours with the game off it locks up even after uninstalling the mod or reinstalling it. the game itself just freezes. I thought I had apparently not. After uninstalling a mod it just freezes, even on a new save. I dont know if its SMM stating the mod is still there even though its not or its mod giving me issues. If I had the debug report I would but it locks up the game with out it even showing the debug log or anything....it seems to do it after so many hours not running the game with smm
5-10 seconds it just freezes no reason givin.....so im clueless right now
-# Responding to
Key Details for SMMDebug-2024-11-02-19-41-31.zip
triggered by @DJTQ-0616even the debug doesnt want to show i have kill the game manually via taskmanager
have to^^
what im gonna try is run the game with no mods and see if there is an issue with the game itself
it seems to run fine after a new save had been started......
im wondering if its the chats mods interfering with the advanced settings of the game, possibility
cheats*
Its any mod loaded with the SMM previously, it tries to load the mod even after it was removed. I cant prove this because the game fully locks up and freezes. It causes the game itself to use more RAM than it was designed for....
Since there's no crash on exit, it sounds more like you're running out of memory, in which case a mod probably has a memory leak. Only really one way to find that, I'm afraid:
>debugmods
Follow this flowchart to troubleshoot issues caused by mods (crashes, unexpected behavior, etc.). More information can be found on the docs: https://docs.ficsit.app/satisfactory-modding/latest/faq.html#_how_can_i_troubleshoot_crash_issues
ill see if i can make a video on it because it looses sound first then it locks up
ever had thgat show up
Nope, still no better ideas than >debugmods above
that is exactly what im doing.....
one at a time im gonna find out....
104 mods loaded.....
BAM Renewed so far still investigating
in game calculator
the game lags out with sound first then locks still going....
down to 85 mods
could be that mod but its saying updated....
GOT IT!
Adrea's Instant uploader
that was the mod
the only thing that comes to mind is that it conflicting with other mods or possibly the game
@AndreAquila
or both
now i gotta find alkl the mods i had before that issue....LOL
the flow chart by the way says to remove half the mods. if you still crash, then its within that half. if not its in the other. Repeat for each half by halfing it again :p
also... BAM mods with speeds over 2000 items/min can cause a LOT of crazy side effects
>belts2000
Due to the complexities of how the game has implemented belts, the maximum belt transfer speed can't exceed 2000 items/min without leading to a loss of items. Splitters and mergers also have a similar 2000item/min limitation. If a mod offers faster belts than this, they will not work properly, and are likely a relic from older updates. Mods that compress items or globally reduce item costs (ex. Th3's Part/Recipe Compressor) exist as a workaround for the time being.
Already found the mod that was conflicting and so far its purring away. belts with over 2000 will cause issues but that also depends with the FPS setting and graphics card. GTX 1660 TI - 6 gigs of ram on it. The pc is custom built by me Ryzon 5 3.6 over clock can go 4.2 128 gigs DDR4 RAM 1300Watt PSU
Despite it is literally a yacht But it can handle most games 22 TB of space I mean you tell me You don't think that's good enough?
Yes I am aware that there are an RTX graphics cards But there's still in the thousands of thousands in all that so I'm currently saving up.
No, it's not dependent on the fps.
The game is literally hard coded to ~2000 actions per building per minute. This is the factory tick. At most ~2000 items can move from from belt to splitter\merger\building or vice versa. At least safely.
We can see fluctuating values somewhere between 3000 and 4500 but it causes all sorts of weirdness elsewhere..items extending past the belt\lift, items lost, throughput is never a guaranteed max value, ECT.
This is hard coded by CSS and can't be changed because it's quite literally how the game keeps track of time so changing frame rate does not cause machines to run at different rates as your fps changes
depends on the coding and really the CPU and GPU....
And the above is what we've been told by CSS. I'm not making it up. I had been coded specifically in a way to make sure your factory performance is not affected by FPS and has been limited to help with optimization.
also this mod is causing the game to lock up @sjhoward3
as soon as i installed....
there should be a mod tester team you know....lol
No better value testing than a wide release :^)
Welcome to the tester team - unusually, you get paid just as much as the developers
ahh shit.....LOL
I meant as a suggestion not a recommendation 😝 🤣 but all seriousness if you guys need help to relieve some of the stress level from mod makers; im pretty sure they're as stressed out from coding then testing....
@PiggyChu620
this is the mod developer, been working with them on other bugs with the mod in a different thread.
already contacted the devloper in his discord so if its a bug then ill give it some time...
ah, my appologies.
I sincerely apologize for the inconvenience. I've been tackling this problem for about a week, but it's currently beyond my skill level. I’ll keep trying, but in the meantime, please use @AndreAquila 's Flex Spline. Thanks.
I hear ya @PiggyChu620
this might be a game bug the lock causes, everytime i do copper
The game does lock up once i do a blueprint or manual laying, it seems to lock up no matter what i do it might be with flex splines with other details i cannot provide, will not give me a crash logs nor a debug log.....
i can provide a video to see what it is doing
I tried to record, it made a liar out of me....son of a.......
possibly needed a good kick in the can....
1.0.0.5 breaks mods
You mean the update they've just released? Yeah, I can't even start the game now.
yup i understand...
Solution
found the freeze/lock up issue