Train Desync bug on server load?

Im playing on a modpack called ATM Gravitas 2 on my own server. and have been experiencing an issue with Create trains not sure whats causing it but im a little stuck. TLDR every time the server loads and client joins the server my trains bug out that use couplers and ether dont couple or uncouple and get them selves stuck. as if the trains load before the world dose and so the trains fail to trigger the redstone. which means every time i load into the world i have to go into creative to fix this. Any ideas on how to fix this issue or what i may be doing wrong? as its kinda fustrating as i may have to redo all my trains to fix it otherwise. heres a video from my world of what the trains are suposed to be doing when not stuck https://youtu.be/XuUfE1tkKNQ?si=9M1mLxOKGZ4QMbXa
7 Replies
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Hello @llew1997! Someone will help you shortly, please do not ping moderators or other people and just wait for someone to come help. While waiting please check out #faq to see if it already answers your question.
Slimeist
Slimeist7d ago
This is quite possibly a Create issue, could you place track observers in the same places as the couplers and see if they experience the same issue? I've looked at the code before and it is non-trivial to fix (I'm not sure I got anywhere without introducing new bugs)
llew1997
llew1997OP6d ago
though that may be the case ill try ether tonight or tomorrow when iv got time to tinker with it and see if that works
llew1997
llew1997OP6d ago
just tried changing it over to observers to trigger the redstone instead of the stations. still same issue. train works fine till i log off and log back in (as the world pauses while players are offline but same happens from fresh load as well)
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llew1997
llew1997OP6d ago
not really sure what work around i can try and do tbh. im kinda stuck between redoing my railways to not have trains couple at all or changing configs of things like TFC so the game can run 24/7 to minimise this happerning just a shame there dose not seem to be a fix for the issue. as it undo's so much planning put into it
Slimeist
Slimeist6d ago
if you have something like a mechanical piston to move the coupling block away and then back, it should recalculate occupancy, which may 'fix' the issue for you. You could probably automatically trigger it with one of these: https://www.reddit.com/r/technicalminecraft/comments/7vr2gz/worldchunk_loaded_detector/
Reddit
From the technicalminecraft community on Reddit: World/Chunk Loaded...
Explore this post and more from the technicalminecraft community
llew1997
llew1997OP5d ago
thanks for the suggestion will give it ago when iv got the chance. not too sure how effective it will be since these chunks are already chunk loaded (hence why it works once the worlds running) but worth a shot. though at least i know its most likely a core issue with create rather than something im doing. worst comes to worst ill de design my railways to not include the couplers.
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