chunks not loading properly past vanilla rd

that entire green area is set to water but doesnt show up until i move closer to it. this unusual because other areas of the world work as intended just not this section. after playing around i found that if i stayed a few minutes in one chunk it would update to water, i need that whole area to appear as water. additional info: singleplayer world (1.21.1) ive tried all world generation settings and my cpu load is on aggressive. ive tried without iris shaders.
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Solution:
LODs are stored in these places, so just delete these files:
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8 Replies
majo24
majo242mo ago
How did you create the world? Did you change the area to be water after installing DH? The LODs are probably just not updated. To update, either place/break a block in each of the chunks or wait in the chunks a bit. To mass update all LODs, you can regenerate the LODs, by deleting them and letting DH generate them again.
nemxsis
nemxsisOP2mo ago
i changed the water while using dh how to do i mass upodate the lods
majo24
majo242mo ago
Like I said, to mass update all LODs, you can regenerate the LODs, by deleting them and letting DH generate them again.
nemxsis
nemxsisOP2mo ago
delete how
Solution
majo24
majo242mo ago
LODs are stored in these places, so just delete these files:
majo24
majo242mo ago
/lodstored
YAGPDB.xyz
YAGPDB.xyz2mo ago
Single Player: - Overworld: .minecraft/saves/WORLD_NAME/data/DistantHorizons.sqlite - Nether: .minecraft/saves/WORLD_NAME/DIM-1/data/DistantHorizons.sqlite - End: .minecraft/saves/WORLD_NAME/DIM1/data/DistantHorizons.sqlite - Custom Dimensions: .minecraft/saves/WORLD_NAME/DIMENSION_FOLDER/data/DistantHorizons.sqlite Multiplayer: - .minecraft/Distant_Horizons_server_data/SERVER_NAME/
nemxsis
nemxsisOP2mo ago
worked thank you
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