chunks not loading properly past vanilla rd
that entire green area is set to water but doesnt show up until i move closer to it. this unusual because other areas of the world work as intended just not this section. after playing around i found that if i stayed a few minutes in one chunk it would update to water, i need that whole area to appear as water.
additional info: singleplayer world (1.21.1) ive tried all world generation settings and my cpu load is on aggressive. ive tried without iris shaders.
8 Replies
How did you create the world? Did you change the area to be water after installing DH?
The LODs are probably just not updated.
To update, either place/break a block in each of the chunks or wait in the chunks a bit.
To mass update all LODs, you can regenerate the LODs, by deleting them and letting DH generate them again.
i changed the water while using dh
how to do i mass upodate the lods
Like I said, to mass update all LODs, you can regenerate the LODs, by deleting them and letting DH generate them again.
delete how
Solution
LODs are stored in these places, so just delete these files:
/lodstored
Single Player:
- Overworld:
.minecraft/saves/WORLD_NAME/data/DistantHorizons.sqlite
- Nether: .minecraft/saves/WORLD_NAME/DIM-1/data/DistantHorizons.sqlite
- End: .minecraft/saves/WORLD_NAME/DIM1/data/DistantHorizons.sqlite
- Custom Dimensions: .minecraft/saves/WORLD_NAME/DIMENSION_FOLDER/data/DistantHorizons.sqlite
Multiplayer:
- .minecraft/Distant_Horizons_server_data/SERVER_NAME/
worked thank you