silly question when on path tracer the mesh primitive i created through dash disappears,
silly question when on path tracer the mesh primitive i created through dash disappears,
16 Replies
but when used on lit its there
Hi, Daniel. Just to let you know, I verified and now the Tagging Limit is appearing correctly. Thanks!!
When did the switch from 2K to 4K tags/month happen? I also still have only 2K and a lot of assets to tag 😄
We double it after releasing 1.8, some licenses didn't pick it up though. Please DM me your email and will update it!
Unknown User•5w ago
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No unfortunately not. Noting down the request though! 🙂
Hey @Marco So sorry, I forgot about this, thanks for reminding me!
It was as I thought, it came without textures, as we wanted to show in the tutorial that one can customize the materials easily with Material Edit, if one use Megascans or Poly Haven materials through Dash 🙂
Unknown User•5w ago
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I'm suddenly having issues opening the content library. When I click on "content" the engine freezes. I see some minor disk activity in task manager (15mb/s), but it's been stuck like this for over 15min. Tried restarting the PC
Hey @Ludo 🙂
1. No way to draw a circle no, but in the Create Menu -> Curve Primitives -> Create Circle, this will create a rounded spline for you! 🙂 Then I think you can select it, go into draw curve mode and change the number of points etc if needed 🙂
2. The first thing you need to do is Bake the Scatter Instance with our Bake tool, then you can select all the individual meshes and start Dash Physics on them 🙂 here is a clip showing that: https://youtu.be/6U2jbJmqs4k. If you mean the part where we shoot on the tires and they fly around and not the Dash physics, after they have been baked, you need to select them all, go to the UE details panel and select "Simulate Physics" 🙂
Polygonflow Dash
YouTube
No Nodes Procedural Environment in Unreal Engine 5 - Dash Tutorial
In this tutorial, Galen goes over how one can easily create procedural cliffs and a full canyon with the help of Dash in Unreal Engine 5. To achieve this fully editable realistic result he used Path Scatter and Surface Scatter together with a spline and masking features in Dash.
Combining the tools in Dash like this makes sure the results are ...
Unknown User•5w ago
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I wanted to array a collection of books along a curve, but it seems that "Fit" only works with a single input.
Could this be made to work with multiple inputs?
pattern seems to do something, but only 1 to 9?
Is it possible to randomize the pattern completely for more than 9 inputs?
Unknown User•4w ago
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