Fluid Extras client crash at connection to dedicated Server

with the latest Version of Fluid Extras 1.0.6, the client crash at connection to the server.
LogPluginManager: Mounting Mod plugin AB_FluidExtras
LogIoDispatcher: Display: Reading toc: ../../../FactoryGame/Mods/AB_FluidExtras/Content/Paks/Windows/AB_FluidExtrasFactoryGame-Windows.utoc
LogIoDispatcher: Display: Toc signature hash: 0000000000000000000000000000000000000000
LogIoDispatcher: Display: Mounting container '../../../FactoryGame/Mods/AB_FluidExtras/Content/Paks/Windows/AB_FluidExtrasFactoryGame-Windows.utoc' in
location slot 1
LogPakFile: Display: Mounted IoStore container "../../../FactoryGame/Mods/AB_FluidExtras/Content/Paks/Windows/AB_FluidExtrasFactoryGame-Windows.utoc"
LogPakFile: Display: Mounted Pak file '../../../FactoryGame/Mods/AB_FluidExtras/Content/Paks/Windows/AB_FluidExtrasFactoryGame-Windows.pak', mount point: '../../../FactoryGame/'
LogPakFile: Display: Mount point: '../../../FactoryGame/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
LogPluginManager: Mounting Mod plugin CrashSiteBeacons
LogIoDispatcher: Display: Reading toc: ../../../FactoryGame/Mods/CrashSiteBeacons/Content/Paks/Windows/CrashSiteBeaconsFactoryGame-Windows.utoc
LogIoDispatcher: Display: Toc signature hash: 0000000000000000000000000000000000000000
LogIoDispatcher: Display: Mounting container '../../../FactoryGame/Mods/CrashSiteBeacons/Content/Paks/Windows/CrashSiteBeaconsFactoryGame-Windows.utoc' in location slot 1
...
LogPluginManager: Mounting Mod plugin AB_FluidExtras
LogIoDispatcher: Display: Reading toc: ../../../FactoryGame/Mods/AB_FluidExtras/Content/Paks/Windows/AB_FluidExtrasFactoryGame-Windows.utoc
LogIoDispatcher: Display: Toc signature hash: 0000000000000000000000000000000000000000
LogIoDispatcher: Display: Mounting container '../../../FactoryGame/Mods/AB_FluidExtras/Content/Paks/Windows/AB_FluidExtrasFactoryGame-Windows.utoc' in
location slot 1
LogPakFile: Display: Mounted IoStore container "../../../FactoryGame/Mods/AB_FluidExtras/Content/Paks/Windows/AB_FluidExtrasFactoryGame-Windows.utoc"
LogPakFile: Display: Mounted Pak file '../../../FactoryGame/Mods/AB_FluidExtras/Content/Paks/Windows/AB_FluidExtrasFactoryGame-Windows.pak', mount point: '../../../FactoryGame/'
LogPakFile: Display: Mount point: '../../../FactoryGame/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
LogPluginManager: Mounting Mod plugin CrashSiteBeacons
LogIoDispatcher: Display: Reading toc: ../../../FactoryGame/Mods/CrashSiteBeacons/Content/Paks/Windows/CrashSiteBeaconsFactoryGame-Windows.utoc
LogIoDispatcher: Display: Toc signature hash: 0000000000000000000000000000000000000000
LogIoDispatcher: Display: Mounting container '../../../FactoryGame/Mods/CrashSiteBeacons/Content/Paks/Windows/CrashSiteBeaconsFactoryGame-Windows.utoc' in location slot 1
...
4 Replies
Acxd
Acxd2mo ago
@AngryBeaver (FE, CC+)
AngryBeaver
AngryBeaver2mo ago
>debug
FICSIT-Fred
FICSIT-Fred2mo ago
We need more information to help you. Before launching the game again, open the Mod Manager and use the "Generate debug info" option, then send the zip file produced in #help-using-mods. This ensures that your help request won't get buried and forgotten in other, non-help channels! If you need to access older log files, see https://docs.ficsit.app/satisfactory-modding/latest/faq.html#Files_Logs
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