Game crashing dont know why

The game seems to randomly decide to work when it wants, ive been playing singleplayer for hours with zero issues, then after i restart the game it decides to crash when i try loading the game. I already tried verifying game files, reinstalling mods and disabling mods to try to see if one is causing the issue.
Solution:
seems like i got it working. the shadercache worked temporarily. but setting the game to dx11 with launch options is working now
Jump to solution
6 Replies
FICSIT-Fred
FICSIT-Fred3mo ago
SMM Version: 3.0.2
SML Version: 3.8.0
Installed Mods: 14
Game: WindowsClient CL 372858 from steam
Path: `c:\Program Files (x86)\Steam\steamapps\common\Satisfactory`
Command Line: cmd /C start steam://rungameid/526870-NO_EOS_OVERLAY
SMM Version: 3.0.2
SML Version: 3.8.0
Installed Mods: 14
Game: WindowsClient CL 372858 from steam
Path: `c:\Program Files (x86)\Steam\steamapps\common\Satisfactory`
Command Line: cmd /C start steam://rungameid/526870-NO_EOS_OVERLAY
-# Responding to Key Details for SMMDebug-2024-10-20-02-05-18.zip triggered by @TagooonyWoony
Robb
Robb3mo ago
this crash log seems to be in base game rendering code, try clearing your steam shader cache trying to find the guide on that now
Solution
TagooonyWoony
TagooonyWoony3mo ago
seems like i got it working. the shadercache worked temporarily. but setting the game to dx11 with launch options is working now
Robb
Robb3mo ago
>dx11
FICSIT-Fred
FICSIT-Fred3mo ago
To force the use of DirectX 11 with your game, add the -d3d11 or -dx11 argument to your game's launch arguments.
Robb
Robb3mo ago
^ for future readers
[2024.10.20-02.04.34:935][ 0]LogThreadingWindows: Error: Runnable thread Background Worker #18 crashed.
[2024.10.20-02.04.34:935][ 0]LogWindows: Error: === Critical error: ===
[2024.10.20-02.04.34:935][ 0]LogWindows: Error:
[2024.10.20-02.04.34:935][ 0]LogWindows: Error: Fatal error: [File:C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\RenderCore\Private\ShaderCodeArchive.cpp] [Line: 378]
[2024.10.20-02.04.34:935][ 0]LogWindows: Error: DecompressShaderWithOodleAndExtraLogging(): Could not decompress shader group with Oodle. Group Index: 510 Group IoStoreHash:a43d1c7edc7928aab3c72909 Group NumShaders: 22 Shader Index: 5365 Shader In-group Index: 510 Shader Hash: F4564C20755683F703FBDF3DFDED388D20A6AB04
[2024.10.20-02.04.34:935][ 0]LogWindows: Error:
[2024.10.20-02.04.34:935][ 0]LogWindows: Error:
[2024.10.20-02.04.34:935][ 0]LogWindows: Error: [Callstack] 0x00007ff8b251db30 FactoryGameSteam-RenderCore-Win64-Shipping.dll!FIoStoreShaderCodeArchive::CreateShader() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\RenderCore\Private\ShaderCodeArchive.cpp:2188]
[2024.10.20-02.04.34:935][ 0]LogWindows: Error: [Callstack] 0x00007ff8b2526765 FactoryGameSteam-RenderCore-Win64-Shipping.dll!FShaderLibraryInstance::GetOrCreateShader() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\RenderCore\Private\ShaderCodeLibrary.cpp:1037]
[2024.10.20-02.04.34:935][ 0]LogWindows: Error: [Callstack] 0x00007ff8b251d1ed FactoryGameSteam-RenderCore-Win64-Shipping.dll!FShaderMapResource_SharedCode::CreateRHIShaderOrCrash() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\RenderCore\Private\ShaderCodeLibrary.cpp:1184]
[2024.10.20-02.04.34:935][ 0]LogWindows: Error: [Callstack] 0x00007ff8b258c856 FactoryGameSteam-RenderCore-Win64-Shipping.dll!FShaderMapResource::CreateShaderOrCrash() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\RenderCore\Private\ShaderResource.cpp:541]
[2024.10.20-02.04.34:935][ 0]LogThreadingWindows: Error: Runnable thread Background Worker #18 crashed.
[2024.10.20-02.04.34:935][ 0]LogWindows: Error: === Critical error: ===
[2024.10.20-02.04.34:935][ 0]LogWindows: Error:
[2024.10.20-02.04.34:935][ 0]LogWindows: Error: Fatal error: [File:C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\RenderCore\Private\ShaderCodeArchive.cpp] [Line: 378]
[2024.10.20-02.04.34:935][ 0]LogWindows: Error: DecompressShaderWithOodleAndExtraLogging(): Could not decompress shader group with Oodle. Group Index: 510 Group IoStoreHash:a43d1c7edc7928aab3c72909 Group NumShaders: 22 Shader Index: 5365 Shader In-group Index: 510 Shader Hash: F4564C20755683F703FBDF3DFDED388D20A6AB04
[2024.10.20-02.04.34:935][ 0]LogWindows: Error:
[2024.10.20-02.04.34:935][ 0]LogWindows: Error:
[2024.10.20-02.04.34:935][ 0]LogWindows: Error: [Callstack] 0x00007ff8b251db30 FactoryGameSteam-RenderCore-Win64-Shipping.dll!FIoStoreShaderCodeArchive::CreateShader() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\RenderCore\Private\ShaderCodeArchive.cpp:2188]
[2024.10.20-02.04.34:935][ 0]LogWindows: Error: [Callstack] 0x00007ff8b2526765 FactoryGameSteam-RenderCore-Win64-Shipping.dll!FShaderLibraryInstance::GetOrCreateShader() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\RenderCore\Private\ShaderCodeLibrary.cpp:1037]
[2024.10.20-02.04.34:935][ 0]LogWindows: Error: [Callstack] 0x00007ff8b251d1ed FactoryGameSteam-RenderCore-Win64-Shipping.dll!FShaderMapResource_SharedCode::CreateRHIShaderOrCrash() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\RenderCore\Private\ShaderCodeLibrary.cpp:1184]
[2024.10.20-02.04.34:935][ 0]LogWindows: Error: [Callstack] 0x00007ff8b258c856 FactoryGameSteam-RenderCore-Win64-Shipping.dll!FShaderMapResource::CreateShaderOrCrash() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\RenderCore\Private\ShaderResource.cpp:541]
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