Shader isn't being applied to LOD blocks
Hi! Sorry if this is a common question. I've gotten Distant Horizons, Sodium, and Oculus to interact without crashing or showing obvious visual artifacts, but I'm having trouble getting the shader to apply to blocks outside vanilla render distance. Do I need to update mods or make changes to settings?
DH version: 2.1.2a
Embeddium version: 0.3.31
Oculus version: 1.7.0
6 Replies
mods list looks correct. can you share a screenshot?
yes give me a moment
red circle shows mountains casting shadows, blue circle shows mountains not casting shadows
thats simply because the red mountain is closer
if everything had shadows, your pc would explode
ahh gotcha
Solution
only stuff around you has shadows