Error trying to package mod with alpakit

Here's the alpakit log I got:
Solution:
The game path should be C:\SteamLibrary\steamapps\common\Satisfactory
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32 Replies
Solution
Mircea
Mircea4d ago
The game path should be C:\SteamLibrary\steamapps\common\Satisfactory
Spokloo
Spokloo4d ago
Oh, I think I see my mistake I put that path but added FactoryGame at the end Now it says build successful but it exited with code 1, could it be because my Steam wasn't open? Seeing it has auto started its daily update
Rex
Rex4d ago
Log would tell
Spokloo
Spokloo4d ago
The packaging fails but it does launch Satisfactory and I can see my mod listed by SML so that's weird
Rex
Rex4d ago
Hmmm, if you disable launching, does it still fail?
Robb
Robb4d ago
>add crash AlpakitInvalidCopyDestination
FICSIT-Fred
FICSIT-Fred4d ago
What should the logs match (regex)?
Robb
Robb4d ago
Invalid.game.directory.specified.for.CopyToGameDirectory.{0,50}FactoryGame
FICSIT-Fred
FICSIT-Fred4d ago
What should the response be?
Robb
Robb4d ago
Make sure your Alpakit CopyToGameDirectory points to the root install directory and not the FactoryGame subfolder
FICSIT-Fred
FICSIT-Fred4d ago
Known crash 'alpakitinvalidcopydestination' added!
Robb
Robb4d ago
Invalid game directory specified for CopyToGameDirectory: C:\SteamLibrary\steamapps\common\Satisfactory\FactoryGame
FICSIT-Fred
FICSIT-Fred4d ago
Make sure your Alpakit CopyToGameDirectory points to the root install directory and not the FactoryGame subfolder -# Responding to alpakitinvalidcopydestination triggered by @Robb (Now™)
Spokloo
Spokloo4d ago
It does
Rex
Rex4d ago
Huh, that is weird
Spokloo
Spokloo4d ago
My CopyToGameDirectory does point to the correct path and not to the FactoryGame subfolder anymore
Rex
Rex4d ago
Yeah, I know Robb just told the bot a new trick, so that next time it'll auto respond 😄
Spokloo
Spokloo4d ago
Oooh got it x)
Spokloo
Spokloo4d ago
Wait it's not solved I'm still getting an error when trying to package the mod
Robb
Robb4d ago
I don't see any errors in the most recent log file you posted, only warnings I might be blind though
Spokloo
Spokloo4d ago
Discord doesn't display everything by default if you don't download the file, here's a screenshot of that last log file
No description
Spokloo
Spokloo4d ago
It says Packaging failed with ExitCode=1
Rex
Rex4d ago
And I couldn't find any errors
Spokloo
Spokloo4d ago
I do see some UnknownFunction [] in the log I don't know if that's related A lot of them actually
Robb
Robb4d ago
I did download the whole file to look at it yeah, the ExitCode at the end which I missed is the only indication of failure I'm familiar with I get those too, safe to ignore
Spokloo
Spokloo4d ago
Hmm ok thanks, I hope it won't cause me issues in the future
Robb
Robb4d ago
I think if you get engine pdbs you can find out what they are but they don't matter for us
Rex
Rex4d ago
That's because you don't have the debug symbols for the editor, otherwise it'd say names. But yes, that's a warning
Spokloo
Spokloo4d ago
Ah ok I see Well it does launch the game and my mod does show up so I guess that works for now
Rex
Rex4d ago
Maybe try restarting the editor? But yes, I can't think of anything
Spokloo
Spokloo4d ago
Didn't work, but I guess that's not really an issue anymore Anyways, thanks a lot
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