Bug/Issue: Ctrl+Z Mod does not remove Pipe Indicators.
Yes, there is a separate mod for that by you, @Andre Aquila <Aquila Industrial> but (a) it only works on load of the save file, and (b) my now-abandoned (so it doesn't matter any more to me, but I figured I should report it anyway) modded U8 save file crashes on load when enabling the Fix Pipe Indicators mod. I don't believe I tested whether just having the mod enabled but without a free-floating Pipe Indicator in the save file with all the mods I had to see whether it was a general mod incompatibility or whether it was the removing of the Pipe Indicator that caused the save file to crash on load. If you want the U8 save file (and mod list) for testing, I can upload it, but it no longer matters to me, hence I haven't.
Maybe a manual command to trigger the Remove Pipe Indicators mod would help? If the CtrlZ mod is logging what was built, presumably it should know if a pipe-with-indicator was built?
As a side note, IDK if it's for tagging purposes or not, but the thumbnail is specifically "Ctrl+Z", the title has "Ctrl Z", and the description has "CtrlZ" :b .
Solution:Jump to solution
I changed the last version to dismantle, and not to destroy the pipe indicator,maybe that avoided the crash
4 Replies
Hi Gregregorovich! Hmm.. thats a very good information, will help me solve those 2 mods.. Let me try some things here to fix the 2 of them (for one not need the other). If i cant do it, i will want your u8 savegame! 🙂
hmmm, i didnt get the crash i wanted with RemovePipeIndicator mod... 😦
Seems like some ways of leting the pipeindicator in the world was crashing, but i could use it without the crash in the current version. i will add now to UndoZ to auto remove the pipe
Seems like some ways of leting the pipeindicator in the world was crashing, but i could use it without the crash in the current version. i will add now to UndoZ to auto remove the pipe
Solution
I changed the last version to dismantle, and not to destroy the pipe indicator,maybe that avoided the crash
its crazy, some things you add the function to dismantle, it crashes, other things if you destroy, it crashs.
Im updating the UndoZ mod now 🙂 Hope it works nice with pipes!
Let me know!
It does, indeed, work now : ) . (The Undo on Pipes with Indicators now has the dismantle animation, unlike the others which just vanish, which is slightly incongruous, but if some things cause crashes there's nothing to do about that except test every object individually for crashing, which sounds like a nightmare and it's not like it matters anyway).