Need help with contentlib json mod

what i did so far: { "Class": "/Game/FactoryGame/Buildable/Factory/GeneratorFuel/Build_GeneratorFuel.Build_GeneratorFuel_C", "Edits": [ { "Property": "mDescription", "Value": "Verbrennt Treibstoff um Elektrizität in das Stromnetz einzuspeisen.\nDurch den Pipeline-Eingang kann der Treibstoff automatisiert befüllt werden.\n\nAchtung: Erzeugt stets Strom mit der eingestellten Taktrate. Schaltet sich ab, wenn nicht genug Treibstoff vorhanden ist." }, { "Property": "mPowerProduction", "Value": 5000.0 }] } its working, but also the fuel consumption gone up x20. can i change the used amount of fuel too?
7 Replies
Lynkfox
Lynkfox5d ago
@Robb (Now™) ? maybe you?
Robb
Robb5d ago
1. why did you modify the description property? (I don't know what that says in english) 2. to my knowledge: the way that generator fuel consumption is handled is: it scales its burn rate based on how much power the machine makes and how much energy the fuel has. I don't know if there is a way to modify adjust that separately
Lynkfox
Lynkfox5d ago
Sounds like you may need a new fuel item with a higher energy content, but don't know if CL can do that
Robb
Robb5d ago
CL can easily define new items and recipes yeah
Sen
Sen4d ago
dont mind 1) ^^ was just a test. so i would need to create a new fluid with more energy yield than ionized fluid to compensate does anyone have a ContenLib json file for a new fluid by any chance?
Robb
Robb4d ago
I'm pretty sure the docs have one as an example because of the considerations involved. If not, look at the RePan source code >mod repan
FICSIT-Fred
FICSIT-Fred4d ago
Fred Mod Search™
RePan - Oil
Addes a bunch of Recipes related to mostly Oil Products. Requires ContentLib Recipes EA: :no_entry_sign: Note: Broken by 1.0 EXP: :no_entry_sign: Note: Broken by 1.0 Last Updated <t:1702582507:R> Created by McGalleon
If this isn't the mod you were looking for, try a different spelling.
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