Distant Horizons + Sodium/Iris issues on m2 max mac studio
"Renderer disabled to try to prevent GL state corruption... Only indirect is supported with Iris"
Current mods:
1. iris-fabric-1.8.0-beta.4+mc1.21.1
2. DistantHorizons-2.2.1-a-1.21.1-neo-fabric
3. fabric-api-0.105.0+1.21.1
4. sodium-fabric-0.6.0-beta.2+mc1.21.1
5. indium-1.0.35+mc1.21
DH works fine if i'm not running BSL shaders with Iris, but as soon as I turn on the shaders, DH stops working and throws this error. Shaders work fine when DH is off. I read through this post (https://www.answeroverflow.com/m/1286027933240262668#solution-1286562275208986716) and it seems like it's a mac issue (i know i know, i should use a PC). anyone know a workaround to get everything to work together, or just any info in general on this issue?
Solution:Jump to solution
If you read the solution to that post (the bug report on discord) then you will know that there is a instanced rendering toggle have you tryed using that?
7 Replies
Solution
If you read the solution to that post (the bug report on discord) then you will know that there is a instanced rendering toggle have you tryed using that?
idk why but i can’t load that thread 😅
ill hunt for that toggle tho and see if it helps
That's weird, I wonder why?
:confused_linus:
Posting the Discord channel link here because I'm curious where it links to...
https://discord.com/channels/881614130614767666/1286481776994418740
Ah, of course, it's the Distant Horizons Discord server.
:linus:
Well yea where else would puhpine like you too?
ayy that link worked. downloaded the nightly build for dh and everything's working. thank you! 🤝
That is good! If you haven't already could you please add the solved tag to your post.