Using Mods On A Server?
Hello everyone I just installed the Satisfactory Mod Manager V3 a big thank you to the dev for the hard work ^^. I downloaded and installed some mod compatible in Multiplayer but when I join my dedicated server and go to the Hub to unlock the mods I do not see the mods in the milestones ?. Thanks in advance.
78 Replies
@Geant - Belzebuth what hosting provider is running the server?
the screenshots show that the mod loader is not working server side
have you restarted your server since installing mods?
- It's a dedicated server at Scaleway.
- I don't know how to do it to load it on the server?.
- Do you have to restart the server?.
sorry fixed my typo. you don't need to load the mod manager on the server
yes you need to restart the server
- I just restarted the server and I only have one mod that is recognized but when I launch the milestone to unlock it it does nothing?
what happens when you run the
/info
command now?still no mods loaded
what are your settings in the Mod Manager for the server?
it seems like you have installed mods on your game client but not the server? you need to install them on the server too
follow the directions at that docs link in the button at the top to connect the mod manager to your server so you can install mods there
This is the part I need to fill out to install mods on the server?
sorry, I don't know what a
chemin
is, please let me know or switch it back to english temporarily
the name on the right can be whatever you wantThe path case is the pointing to where the sound mods folder is installed on the server or it is the pointing to designate the main folder on the server.
I don't know, what does the example on the docs page have? probably main folder of the sever?
In the Path box I have to point to the Mods folder? or Folder where the server is installed?.
Hum it's not clear I think ^^.
\satisfactory\1690800\FactoryGame ???
I'll look at that tomorrow, I have to leave, I'll do some tests and come back tomorrow if you have any information on the subject I thank you in advance ^^.
/satisfactory/1690800
assuming that's where the FactoryServer.exe or .sh is
But also, you don't need to fill that in manually. When you fill in the part you highlighted in green, you will have a file explorer under the path
text box, where you will choose the folder and SMM will guide you on whether the path you chose is correct
As for the one on the right, that's just the name for the server to show in SMMUse this build of SMM, it will show what the error is https://drive.google.com/file/d/19vt6lWkdiFuiQqSICEvLSVVsOiPeAyzd/view?usp=sharing
Still the same???
@Geant - Belzebuth on filezilla you also connect with port 21?
Yes I connect with port 21
What happens when you leave the location field (chemin) empty? does it list any directories?
Same answer (Unable to list directory).
@Mircea (Area Actions) is there any way to read the raw response from the (S)FTP server upon connection?
The build I sent should have shown what the error is
hmmm odd.. @Geant - Belzebuth did you install the alternative build Mircea sent?
could very well be a bad ownership error on the FTP Server
had this happen before with SMM
Here is my presence connected to the ftp of my Satisfactory server folder.
Yes I installed the version (SatisfactoryModManager-Setup-show-server-error).
But I did not uninstall the other version I reinstalled over it.
That shouldn't matter
I uploaded another build, same link, maybe last time I didn't upload the correct file
I just reinstalled (SatisfactoryModManager-Setup-show-server-error.exe) and I still have the same problem.
Does it now show something under the "unable to list directory" message?
Yes still the message (Unable to list directory).
So nothing like this?
Uploaded another build, send a screenshot from this one again
I need to download a new version?.
If yes can you give me the links please.
The same
Show a screenshot of the whole window
Hmmmm
This doesn't make any sense
The game server is working.
The ftp connection is working.
But the ftp connection through the mod luncher is not working.
Ahhh, I forgot to actually build...
ok???.
Uploaded again, still same link
Any idea?
So, the issue is that the server uses FTPS instead of FTP, and SMM does not currently support that
I tried implementing it now, but I can't get it to work
I understand, I hope it won't bother you ^^.
what's the news?
Went to sleep after that, and working on some uni homework rn
a long busy day begins ^^.
Does the server have SFTP support? You could try connecting through SFTP. Set the field that currently says FTP to SFTP and use port 22 instead. Worth a shot for now whilst Mircea tries to implement FTPS
My link got blocked... To fix this, take a look at the RFC8446 Section 2.2 which is about session resumption
Well, it's not like I'm implementing FTPS myself
I'm just using the go package
I don't have an SSL certificate on the server.
have you tried this yet?
Hello, do you have any news to give me?
Not yet, I have some uni assignments and interims coming up, so I haven't had time to look into it more
I don't understand how easy it is to find time when life is busy ^^.
While waiting for a solution, could I not create a mods folder on my server with all the mods I want to do as if it was done by ftp?
Yes, but you'll need a local dedicated server for SMM to install the mods into that you can copy
You can't copy the mods from your client to the server
When you say (dedicated local server) is it also a remote dedicated server?
For SMM? If you install it through Steam (not steamcmd), or Epic, it will show up automatically. If not, you'll have to add it in the manage servers menu in SMM, as a local mode server
My game is installed by Epic Game but I play on a Dedicated Remote Server.
The server is installed under Windows server 2022 and the game server runs with (Amp Cubecoders) which uses Steamcmd to download the game server.
Is there a way to get SMM to use a public key to manage a server? I'm not seeing an option, and I have passwords disabled.
My client side install keeps looking for the server installation locally. I already manually downloaded the mod on my server. I'm just trying to download the mod on my client now.
if you're handling it manually, delete the entry from the Manage Servers screen in SMM
Thanks that worked
it does not support SSH keys yet because of the significant additional complexity that adds. it will be added eventually™️
OK, thanks. I will just have to provide a workaround
it's open source if you'd like to be a part of the real solution
How do I manually add mods to my dedicated server? I have to create a Mods folder in the folder where the file is located (FactoryServer.exe)?
And the mods that I should place in the mods folder are which Zip files or unzipped files?
the docs cover the process, but we offer no support for it here on the discord
Can you give me a link for the procedure please.
Manual Installation Process for SML and Mods :: Satisfactory Moddin...
We highly suggest you follow the directions here to use mods and SML instead, since it vastly simplifies the process of installing, testing,...
Thank you ^^.
SML with SMM on AMP has an issue with
rm
for files...
That's an AMP-Issue, bc it's not directly "removing" the files, it's just "trashing" them, which isnt the same. the second one will take some time to "execute", to ensure, that you can roll-back an accidental removal
Better create an access for direct sftp on the amp-user, OR if the devs are finally doing it, get support for pubkeys on SMM, so we can pubkey the amp-user 😉