Hub doesn't accept any resources after enabling mods
I'm running the dedicated server as a Docker container on one of my Linux servers. I'm able to SFTP to the gamefiles directory. SMM3 says everything is good, and it's obvious that at least some of the mods I installed are working, but anything that requires an unlock through the Hub doesn't actually let me drop the resources to unlock it. Any idea what's up?
Solution:Jump to solution
This was the issue. I figured out that the docker container isn't setup to handle mods. In the process of trying to fix that I accidentally wiped about 12 hours of progress....🥴
17 Replies
+ 1 to this - weve just installed mods onto our server as well and had the same issue
+1 as well, same issue. even turning on no build cost doesn't make it work
this usually happens when the mod was installed just on the client side, check the server's files to make sure the mod is there
For mine I used the SMM like my server host suggested. so it should be there? but I'll check on the FTP and make sure file is there
and they show server side for me.
could you list one of the mods that was having the problem so others can try it?
For me it's any of them but we have Extra Milestones, and Factory props that I know of that are not letting us input or even send the pod on no build cost and unlock.
Solution
This was the issue. I figured out that the docker container isn't setup to handle mods. In the process of trying to fix that I accidentally wiped about 12 hours of progress....🥴
not fun...
@Trev-JGtH @Wayward FYI
I use a host for my dedi, followed their instructions on how to install mods. so I dunno what to do to be honest.
I'm not sure how hosted services are provisioning these dedicated servers, but using docker containers would make sense, so it could be the same issue. You may need to contact your hosting providers support to find out though.
In my case, SMM and ficsit_cli were successfully adding the mod files to the docker host's file system, and the container is mounting that directory so it doesn't have to reinstall the game every time it gets updated, but the scripts that setup the containers file system aren't designed to handle a Mods folder, so it just ignores it.
If anyone else runs into this issue, I think adding an SFTP service to the docker_compose.yaml file should work, but I have to test.
I put in a ticket with my host service to let them know of this issue and ask what to do. cause It's not something I fully understand
+1 to this as well, I host on my own NAS, been using SMM v3, it showed up in hub but i can't put any item in it for mods like Structural solutions...etc
usually this is caused by mods being improperly installed on the server
not quite sure how to fix it, I checked the mod folder on the server are in correct location
did you install the mods on the server using SMM?
yup, I have install the mods with SMM
hmm, I just download the save from server and load it in single player, the hub in the single player works, so I then upload the save file to the server and the mod now works on the server....