How to fix resource pack entity shader conflict

I have a shader in a regular resource pack that makes the heads of shulkers invisible, but when I enable a shaderpack with Iris, this gets overridden and it goes back to the default state, where the heads don't render transparency. Every shaderpack I try using makes this happen, is there a way I can include my vanilla shader to make this not happen?
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Solution:
vanilla/core shaders are incompatible with iris
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4 Replies
Phoenic
Phoenic3w ago
If relevant, I am also using Nvidium/Sodium
Solution
Slooshie
Slooshie3w ago
vanilla/core shaders are incompatible with iris
Slooshie
Slooshie3w ago
they are impossible to support
Phoenic
Phoenic3w ago
unfortunate, guess I avoid those when getting cinematic shots
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