Blank gap between LODs and Vanilla Render
There's a void blank gap between my LODs and Vanilla Render Chunks and it kind of ruins the experience, can this be fixed? Take a look at the images
Playing on Singleplayer
Shaders: BSL v8.2.09
Resource Pack: Patrix 128x (tried removing it, still the same so doesnt really matter)
Modlist (Fabric 0.16.4):
alternate-current-mc1.21-1.9.0.jar
AmbientSounds_FABRIC_v6.0.6_mc1.21.1.jar
architectury-13.0.6-fabric.jar
balm-fabric-1.21.1-21.0.19.jar
BetterF3-11.0.2-Fabric-1.21.1.jar
betterfpsdist-fabric-1.21-5.1.jar
cicada-lib-0.8.3+1.21-and-above.jar
clienttweaks-fabric-1.21.1-21.1.1.jar
continuity-3.0.0-beta.5+1.21.jar
CreativeCore_FABRIC_v2.12.9_mc1.21.jar
cupboardfabric-1.21-2.7.jar
custom-crosshair-mod-v1.6.0-fabric-mc1.21.1.jar
DistantHorizons-2.2.1-a-1.21.1-neo-fabric.jar
do_a_barrel_roll-fabric-3.6.2+1.21.jar
entityculling-fabric-1.7.0-mc1.21.jar
fabric-api-0.103.0+1.21.1.jar
ferritecore-7.0.0-fabric.jar
Geophilic v3.1.3 f15-48.jar
inventoryhud.fabric.1.21.1-3.4.26.jar
iris-fabric-1.8.0-beta.3+mc1.21.1.jar
Jade-1.21.1-Fabric-15.2.1.jar
lithium-fabric-mc1.21.1-0.13.0.jar
lithosphere-1.3.jar
modelfix-1.21-1.6-fabric.jar
modmenu-11.0.2.jar
ObsidianUI-fabric-0.2.7+mc1.21.jar
owo-lib-0.12.10+1.21.jar
particular-1.1.1+1.21.jar
reeses-sodium-options-fabric-1.8.0-beta.2+mc1.21.1.jar
RoughlyEnoughItems-16.0.754-fabric.jar
RyoamicLights-fabric-0.2.11+mc1.21.1.jar
servercountryflags-1.10.3-1.21-FABRIC.jar
sodium-extra-fabric-0.6.0-beta.1+mc1.21.1.jar
sodium-fabric-0.6.0-beta.1+mc1.21.jar
sound-physics-remastered-fabric-1.21.1-1.4.6.jar
tectonic-fabric-1.21.1-2.4.1a.jar
WI-Zoom-1.5-MC1.21.1.jar
XaerosWorldMap_1.39.0_Fabric_1.21.jar
Xaeros_Minimap_24.3.0_Fabric_1.21.jar
9 Replies
If you're willing to deprecate some DH loading performance you could try using c2me
Which makes chunk loading faster at a really really low chance of world gen being stupid and not generating the same
Solution
Or try disabling better fps dist
Do this if you see it while and only while moving
Do this if you see it even when standing still
Thank you! I'll try these methods and see if they work
/overdraw
Hole at the edge of vanilla Render Distance, especially during movement:
This is caused by either vanilla terrain not loading in fast enough, or shader's incorrect overdraw prevention implementation or configuration (if you use one)
Some world gen speed improvement can be found when adding these two mods, but the affect will be minor:
- Noisium
- Faster Random
There is another mod that may help:
C2ME
. However, it can decrease DH generation speed by up to 35%.
The easiest fix is to move slower and/or ignore it. This hole is most visible while moving over not generated (by vanilla) terrain. Moving over that terrain every subsequent time may not create the hole. And moving slower will give MC more time to load the chunks as you go.
If none of that helped, you can also tune the overdraw prevention, look at the third section to know how.
Low quality full blocks behind and around non-full block, e.g. fences or ladders:
This is intended behavior, to prevent holes in the world while you move, DH will overlap with some part of the vanilla terrain.
How much of the terrain is covered is determined by the overdraw prevention:
- 1.0
will mean DH LODs start where vanilla chunks end.
- 0.0
will mean that DH render everywhere starting from your position.
To fix this, you can either:
- Increase your vanilla RD, which will move the DH LODs further from you.
- Tune the Overdraw Prevention setting, see the next section to know how.
Where to edit the overdraw prevention setting?
Overdraw prevention setting can be edited inside the DH config under:
Advanced > Graphics > Advanced Graphics
But if you use shaders, they will override and take control of the overdraw prevention.
In that case, check the shader's settings, if overdraw prevention is not there, contact the shader devs or change the shader you use.See section one
thanks to both of you!
ive removed better fps dist and added c2me and one of them seems to have fixed the problem. this is now solved.
nice!