Rendering error after using shader

Minecraft Version: 1.20.1 Iris: 1.7.2 Sodium: 0.5.11 I'm making a mod and inject to the glint code so that i can make items have colorful glint. But after i enable any shader i have, the render start to become buggy. And after i disable the shader problem still exists. Also F3+T to reload assets not work. The only solution is to restart the game. Mixin code: https://github.com/ArkTechMC/Neptune/blob/master/common/src/main/java/com/iafenvoy/neptune/mixin/ItemRendererMixin.java Game Log: https://mclo.gs/VZjMU9r
GitHub
Neptune/common/src/main/java/com/iafenvoy/neptune/mixin/ItemRendere...
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mclo.gs
Fabric 1.20.1 Client Log [#VZjMU9r]
697 lines | 97 errors
No description
2 Replies
IAFEnvoy
IAFEnvoyOP3mo ago
this is the normal one
No description
IAFEnvoy
IAFEnvoyOP3mo ago
After my test, i found 2 things: 1. This bug only occurs when render item with mode FIRST_HAND_LEFT, FIRST_HAND_RIGHT, GUI 2. This colorful shape is the select highlight in inventory
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