Game crashes
in followed the post that says to delete the mods folder and the plugins folder and to verify my files but i still crash on launch i do launch the game from steam
9 Replies
It appears your crash was generated from a copy of the game that does not have mods installed. We likely can't help with it. Please use the Unreal crash reporter dialog to report the error the game developers and/or report it on the official discord and QA site.
-# Responding to
isusingmodsno
triggered by @ImJustAMadManTry verifying your files, you might have deleted too much as Plugins are shipped with the game.
Version: 367101, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Steam, NetMode: Standalone, IsUsingMods: No, IsSaveGameEdited: No
Assertion failed: mConnectedComponent->IsConnected() [File:C:\BuildAgent2\work\b731a33f2a691e17\UE4\FactoryGame\Source\FactoryGame\Private\FGPipeConnectionComponent.cpp] [Line: 355]
FactoryGameSteam_FactoryGame_Win64_Shipping!UFGPipeConnectionComponentBase::ClearConnection() [C:\BuildAgent2\work\b731a33f2a691e17\UE4\FactoryGame\Source\FactoryGame\Private\FGPipeConnectionComponent.cpp:355]
FactoryGameSteam_Engine_Win64_Shipping!UActorComponent::BeginDestroy() [C:\BuildAgent2\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Engine\Private\Components\ActorComponent.cpp:690]
FactoryGameSteam_CoreUObject_Win64_Shipping!UObject::ConditionalBeginDestroy() [C:\BuildAgent2\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp:1181]
FactoryGameSteam_CoreUObject_Win64_Shipping!UnhashUnreachableObjects() [C:\BuildAgent2\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\GarbageCollection.cpp:4837]
FactoryGameSteam_CoreUObject_Win64_Shipping!IncrementalPurgeGarbage() [C:\BuildAgent2\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\GarbageCollection.cpp:3955]
FactoryGameSteam_CoreUObject_Win64_Shipping!StaticExit() [C:\BuildAgent2\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp:5122]
FactoryGameSteam_CoreUObject_Win64_Shipping!TBaseStaticDelegateInstance<void cdecl(void),FDefaultDelegateUserPolicy>::ExecuteIfSafe() [C:\BuildAgent2\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:777]
FactoryGameSteam_Win64_Shipping!TMulticastDelegate<void cdecl(void),FDefaultDelegateUserPolicy>::Broadcast() [C:\BuildAgent2\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Core\Public\Delegates\DelegateSignatureImpl.inl:956]
FactoryGameSteam_Win64_Shipping!FEngineLoop::AppPreExit() [C:\BuildAgent2\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:6796]
FactoryGameSteam_Win64_Shipping!FEngineLoop::Exit() [C:\BuildAgent2\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5115]
FactoryGameSteam_Win64_Shipping!GuardedMain() [C:\BuildAgent2\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Launch\Private\Launch.cpp:202]
FactoryGameSteam_Win64_Shipping!GuardedMainWrapper() [C:\BuildAgent2\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:118]
FactoryGameSteam_Win64_Shipping!LaunchWindowsStartup() [C:\BuildAgent2\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:258]
FactoryGameSteam_Win64_Shipping!WinMain() [C:\BuildAgent2\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:298]
FactoryGameSteam_Win64_Shipping!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll
It appears your crash was generated from a copy of the game that does not have mods installed. We likely can't help with it. Please use the Unreal crash reporter dialog to report the error the game developers and/or report it on the official discord and QA site.
-# Responding to
isusingmodsno
triggered by @Decithe plugins folder.....
is required
this should be in it
i know thats why i verifyed the files
check if its there
Solution
it was the shaders that were broken