Level instances with Dash Tools like vines tool?

I'm wondering if it'd be possible to add vine tools to a level instance and then for each instance of a level instance something like the seed value could change so that way you could have different parts have different randomization for things like Vines.
3 Replies
DanielFreden (Dash for UE5)
Hey @0xFluffhead I have barely any experience with level instances and don't think we have experimented with it much internally when it comes to Dash. But just so I understand, have you been able to add one vine tool to a level instance already? And now you are asking if it would be possible to randomize automatically the seed every time you use this level instance with the vine tool? If you haven't, what happens when you try do add a one tool to a level instance? 🤔
0xFluffhead
0xFluffheadOP•3mo ago
Hi Daniel that is correct. Level Instancing https://dev.epicgames.com/documentation/en-us/unreal-engine/level-instancing-in-unreal-engine is a fantastic way to level design by creating a shared instance for a selected group of actors. There's a lot you can do with them and they're very efficient.
Epic Games Developer
Level Instancing in Unreal Engine | Unreal Engine 5.4 Documentation...
An introduction to Level Instancing and how it can be used in your projects
DanielFreden (Dash for UE5)
Got it! So, when you use this level instance with the vine tool, how does it behave? Does it give you access to the vine tool settings?
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