during summer and winter there wouldn't be much rain so lowest risk of flooding. But autumn and spri
during summer and winter there wouldn't be much rain so lowest risk of flooding. But autumn and spring would have a lot more rain and make caves more risky to explore.
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could also lead to some cool situations where you need to wait for it to rain to reach a hidden area in a cave
that would be pre fun but also a lot to design lol
yeah absolutely
it'd be something they'd have to implement early on
:timmyscreech:
Idk man, they’d just have to have a water thing and it slowly rises based on the season or whatever. It really wouldn’t be that hard
enemy pathing tho may need to be considered
as well as items, designing the caves around it, so on
I think it would be hard for them to implement that, caves are weird
would make the wetsuit more interesting tho
instead of the most useless clothing item in the game
Hope they go back to the forest style cave design
Cave networks that feel like a part of the world
yea
it really does suck how linear SOTF caves are. None of them feel like new environments they're all just dungeons lol
I even would just be happy if they were not connected but still designed like the forest caves
the lack of interactivity in them also is pretty bad. I do like combat in caves because its pretty tense and makes you use a lot of your tools. But acctually going through them is pretty lame
yeah thats what i want
Remove that stupid filter too