during summer and winter there wouldn't be much rain so lowest risk of flooding. But autumn and spri

during summer and winter there wouldn't be much rain so lowest risk of flooding. But autumn and spring would have a lot more rain and make caves more risky to explore.
15 Replies
Praetorian
PraetorianOP5mo ago
could also lead to some cool situations where you need to wait for it to rain to reach a hidden area in a cave
spidy
spidy5mo ago
that would be pre fun but also a lot to design lol
Praetorian
PraetorianOP5mo ago
yeah absolutely it'd be something they'd have to implement early on
Simmelsau
Simmelsau5mo ago
:timmyscreech:
Apex
Apex5mo ago
Idk man, they’d just have to have a water thing and it slowly rises based on the season or whatever. It really wouldn’t be that hard
spidy
spidy5mo ago
enemy pathing tho may need to be considered as well as items, designing the caves around it, so on
Zombiep30
Zombiep305mo ago
I think it would be hard for them to implement that, caves are weird
spidy
spidy5mo ago
would make the wetsuit more interesting tho instead of the most useless clothing item in the game
Zombiep30
Zombiep305mo ago
Hope they go back to the forest style cave design
Praetorian
PraetorianOP5mo ago
Cave networks that feel like a part of the world
spidy
spidy5mo ago
yea
Praetorian
PraetorianOP5mo ago
it really does suck how linear SOTF caves are. None of them feel like new environments they're all just dungeons lol
Zombiep30
Zombiep305mo ago
I even would just be happy if they were not connected but still designed like the forest caves
Praetorian
PraetorianOP5mo ago
the lack of interactivity in them also is pretty bad. I do like combat in caves because its pretty tense and makes you use a lot of your tools. But acctually going through them is pretty lame yeah thats what i want
Zombiep30
Zombiep305mo ago
Remove that stupid filter too

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