Destroying Objects on Multiplayer
I'm running a Dedicated Server for myself and a friend. I can use "togglestructureresistancedebug" and "destroy" to remove objects but when I save/exit/reload, the objects are still there. When my friend got on, he saw the same thing. The object IDs are different for us as well: Pilar7800 for me shows as Pilar1500 for him.
We tried a couple different things for troubleshooting like destroying the object at the same time, destroying it with only one of us present, destroying different objects then reloading together, but the objects always come back for both of us.
Is there a way to get this to work for multiplayer or is this pretty much only effective for single player?
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