Iris 1.8 Forge Snapshot Tetra Shading Issue
When running any shader with the forge beta version of Iris on 1.20.1 any tools made by the tetra mod appear silver/grey rather than their dynamically allocated colors based on materials that made it, for instance a diamond sword loses it blue sword blade or replacing an items head with a different material doesnt change the color.
It seems this issue was solved in oculus a while back but due to tetra not being on fabric it was never reported there.
Link to the respective oculus issue: https://github.com/Asek3/Oculus/issues/496
GitHub
Incompatibility with Tetra · Issue #496 · Asek3/Oculus
What happened? When using any shader with Tetra, custom tools and weapons will lose their dynamic colors. For example, a diamond sword created with Tetra will look fine when using Oculus with no sh...
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1 Reply
Another update but more of a question.
Does Sodium have something comparable to this that I can do? Pulled from TConstruct issues with Rubidium but there has been many years since.
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