Issue Persists After Following Troubleshooting Steps

I have already followed the steps provided, including closing the Satisfactory Mod Manager, manually deleting the FactoryGame/Mods and FactoryGame/Plugins folders, and verifying the integrity of the game files. However, the game is still giving me the same error when I try to launch it.
Solution:
Automated responses for Leandro Almeida (532369432140578816)
1.0shaders
This is an error with the base game and is unrelated to mods. See the following info Snutt has posted for fixing it:
Please browse to %LOCALAPPDATA%\FactoryGame\Saved\ and delete the folders Cache and Config and any .upipelinecache files in the path root. If activated, remove the -dx11 launch argument.
https://discord.com/channels/370472939054956546/670203778712076288/1283411173596729445
isusingmodsno
It appears your crash was generated from a copy of the game that does not have mods installed. We likely can't help with it. Please use the Unreal crash reporter dialog to report the error the game developers and/or report it on the official discord and QA site.
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4 Replies
Robb
Robb2w ago
please post the issue/error here
Leandro Almeida
Version: 365306, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Steam, NetMode: Standalone, IsUsingMods: No, IsSaveGameEdited: No Fatal error: [File:C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\RHI\Private\PipelineStateCache.cpp] [Line: 365] Shader compilation failures are Fatal. FactoryGameSteam_RHI_Win64_Shipping!FCompilePipelineStateTask::CompilePSO() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\RHI\Private\PipelineStateCache.cpp:1798] FactoryGameSteam_RHI_Win64_Shipping!TGraphTask<FCompilePipelineStateTask>::ExecuteTask() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:1266] FactoryGameSteam_Core_Win64_Shipping!LowLevelTasks::FTask::Init<FTaskGraphCompatibilityImplementation::QueueTask'::5'::<lambda_1> >'::5'::<lambda_1>::operator()() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Core\Public\Async\Fundamental\Task.h:501] FactoryGameSteam_Core_Win64_Shipping!LowLevelTasks::TTaskDelegate<LowLevelTasks::FTask * __cdecl(bool),48>::TTaskDelegateImpl<LowLevelTasks::FTask::Init<FTaskGraphCompatibilityImplementation::QueueTask'::5'::<lambda_1> >'::5'::<lambda_1>,0>::CallAndMove() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Core\Public\Async\Fundamental\TaskDelegate.h:171] FactoryGameSteam_Core_Win64_Shipping!LowLevelTasks::FTask::ExecuteTask() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Core\Public\Async\Fundamental\Task.h:627] FactoryGameSteam_Core_Win64_Shipping!LowLevelTasks::FScheduler::TryExecuteTaskFrom<LowLevelTasks::TLocalQueueRegistry<1024>::TLocalQueue,&LowLevelTasks::TLocalQueueRegistry<1024>::TLocalQueue::DequeueGlobal,0>() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:349]
Solution
FICSIT-Fred
FICSIT-Fred2w ago
Automated responses for Leandro Almeida (532369432140578816)
1.0shaders
This is an error with the base game and is unrelated to mods. See the following info Snutt has posted for fixing it:
Please browse to %LOCALAPPDATA%\FactoryGame\Saved\ and delete the folders Cache and Config and any .upipelinecache files in the path root. If activated, remove the -dx11 launch argument.
https://discord.com/channels/370472939054956546/670203778712076288/1283411173596729445
isusingmodsno
It appears your crash was generated from a copy of the game that does not have mods installed. We likely can't help with it. Please use the Unreal crash reporter dialog to report the error the game developers and/or report it on the official discord and QA site.
Leandro Almeida
FactoryGameSteam_Core_Win64_Shipping!LowLevelTasks::FScheduler::WorkerMain() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:378] FactoryGameSteam_Core_Win64_Shipping!UE::Core::Private::Function::TFunctionRefCaller<LowLevelTasks::FScheduler::CreateWorker'::2'::<lambda_1>,void __cdecl(void)>::Call() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Core\Public\Templates\Function.h:480] FactoryGameSteam_Core_Win64_Shipping!FThreadImpl::Run() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Core\Private\HAL\Thread.cpp:68] FactoryGameSteam_Core_Win64_Shipping!FRunnableThreadWin::Run() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:149]
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