Issue Persists After Following Troubleshooting Steps
I have already followed the steps provided, including closing the Satisfactory Mod Manager, manually deleting the FactoryGame/Mods and FactoryGame/Plugins folders, and verifying the integrity of the game files. However, the game is still giving me the same error when I try to launch it.
Solution:Jump to solution
Automated responses for Leandro Almeida (532369432140578816)
1.0shaders
This is an error with the base game and is unrelated to mods. See the following info Snutt has posted for fixing it:
Please browse tohttps://discord.com/channels/370472939054956546/670203778712076288/1283411173596729445%LOCALAPPDATA%\FactoryGame\Saved\
and delete the foldersCache
andConfig
and any.upipelinecache
files in the path root. If activated, remove the-dx11
launch argument.
isusingmodsno
It appears your crash was generated from a copy of the game that does not have mods installed. We likely can't help with it. Please use the Unreal crash reporter dialog to report the error the game developers and/or report it on the official discord and QA site.
4 Replies
please post the issue/error here
Version: 365306, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Steam, NetMode: Standalone, IsUsingMods: No, IsSaveGameEdited: No
Fatal error: [File:C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\RHI\Private\PipelineStateCache.cpp] [Line: 365] Shader compilation failures are Fatal.
FactoryGameSteam_RHI_Win64_Shipping!FCompilePipelineStateTask::CompilePSO() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\RHI\Private\PipelineStateCache.cpp:1798]
FactoryGameSteam_RHI_Win64_Shipping!TGraphTask<FCompilePipelineStateTask>::ExecuteTask() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:1266]
FactoryGameSteam_Core_Win64_Shipping!
LowLevelTasks::FTask::Init<
FTaskGraphCompatibilityImplementation::QueueTask'::5'::<lambda_1> >'::
5'::<lambda_1>::operator()() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Core\Public\Async\Fundamental\Task.h:501]
FactoryGameSteam_Core_Win64_Shipping!LowLevelTasks::TTaskDelegate<LowLevelTasks::FTask * __cdecl(bool),48>::TTaskDelegateImpl<LowLevelTasks::FTask::Init<
FTaskGraphCompatibilityImplementation::QueueTask'::5'::<lambda_1> >'::
5'::<lambda_1>,0>::CallAndMove() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Core\Public\Async\Fundamental\TaskDelegate.h:171]
FactoryGameSteam_Core_Win64_Shipping!LowLevelTasks::FTask::ExecuteTask() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Core\Public\Async\Fundamental\Task.h:627]
FactoryGameSteam_Core_Win64_Shipping!LowLevelTasks::FScheduler::TryExecuteTaskFrom<LowLevelTasks::TLocalQueueRegistry<1024>::TLocalQueue,&LowLevelTasks::TLocalQueueRegistry<1024>::TLocalQueue::DequeueGlobal,0>() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:349]Solution
Automated responses for Leandro Almeida (532369432140578816)
1.0shaders
This is an error with the base game and is unrelated to mods. See the following info Snutt has posted for fixing it:
Please browse tohttps://discord.com/channels/370472939054956546/670203778712076288/1283411173596729445%LOCALAPPDATA%\FactoryGame\Saved\
and delete the foldersCache
andConfig
and any.upipelinecache
files in the path root. If activated, remove the-dx11
launch argument.
isusingmodsno
It appears your crash was generated from a copy of the game that does not have mods installed. We likely can't help with it. Please use the Unreal crash reporter dialog to report the error the game developers and/or report it on the official discord and QA site.
FactoryGameSteam_Core_Win64_Shipping!LowLevelTasks::FScheduler::WorkerMain() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:378]
FactoryGameSteam_Core_Win64_Shipping!UE::Core::Private::Function::TFunctionRefCaller<
LowLevelTasks::FScheduler::CreateWorker'::
2'::<lambda_1>,void __cdecl(void)>::Call() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Core\Public\Templates\Function.h:480]
FactoryGameSteam_Core_Win64_Shipping!FThreadImpl::Run() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Core\Private\HAL\Thread.cpp:68]
FactoryGameSteam_Core_Win64_Shipping!FRunnableThreadWin::Run() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:149]