Iris 1.8 Beta 3 creates odd shading on leaves that have a unique shape compared to Iris 1.7.3

Shadows on leaves that aren't just a generic cube have odd looking shading on the latest Iris updates (1.8 Alpha 4, 1.8 Beta 3) Setting the shadow sample quality from medium to high fixes the problem, but I don't really like how I now have to go from medium to high just to fix the shading on these leaves which looked fine on 1.7.3. -# I also kinda made this resource pack so that I didn't have to rely on using high shadow sample quality since I don't think the performance hit is worth it. 1st: 1.8 Alpha 4 2nd: 1.8 Beta 3 3rd: 1.7.3
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11 Replies
zanderest
zanderest2w ago
I can send the resource pack if needed. Oh and I was using complementary in those screenshots
IMS
IMS2w ago
Is it fixed if you turn off Vanilla AO entirely in Complementary lighting? Sodium 0.6 has much more correct ambient occlusion
zanderest
zanderest7d ago
sorry I completely forgot to test this earlier today-
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zanderest
zanderest7d ago
nothing seemed to change
IMS
IMS7d ago
it's likely just due to the enhanced shading code in Sodium Sodium's new shading can handle non-cube shapes correctly
zanderest
zanderest7d ago
ah
IMS
IMS7d ago
comparison
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zanderest
zanderest7d ago
yeahh hmm so I'm guessing this is intended behavior? it would be kinda funny is resource packs could somehow use the old shading but I highly highly doubt that's even realistically possible
zanderest
zanderest7d ago
okay so this is really weird
IMS
IMS7d ago
sodium's AO is heavily lighting dependent, so that does seem correct(?) blocks that are fully lit cannot have ambient occlusion, after all
zanderest
zanderest7d ago
Hmm
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