What are these shaders

idk where to post so i posted here Does anyone know what shaders did dream use in his last video? the titan one?
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22 Replies
Slooshie
Slooshie3mo ago
It’s Complementary with custom settings I forgot the name of the settings but you can find it in shaders/lib/common.glsl if you search for “dream”
kiett
kiettOP3mo ago
how do i do that? do i have to download anything?
Slooshie
Slooshie3mo ago
I'm back at my PC so I can look at the files myself. Add DREAM_TWEAKED_LIGHTING=true and DREAM_TWEAKED_BORDERFOG=true to your settings file
Slooshie
Slooshie3mo ago
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kiett
kiettOP3mo ago
you mean on this file?
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Slooshie
Slooshie3mo ago
Yes
kiett
kiettOP3mo ago
so it would look like this?
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Slooshie
Slooshie3mo ago
Yep Save the file and reload the shaders with the R key You can also change the cloud style to vanilla if you don’t like Unbound clouds
kiett
kiettOP3mo ago
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kiett
kiettOP3mo ago
it looks like thhis it is complementary unbound right?
kiett
kiettOP3mo ago
i changed the clouds but still doesn't look much like the video
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kiett
kiettOP3mo ago
in the video it almost looks like the default shader(shaderless) with a few shadows and different colors but here it is clearly shader am i doing something wrong?
hardester
hardester3mo ago
Whatever video you watched, it definitely uses custom settings. You can try and ask the uploader for shader config, or try your best to replicate the effects by changing the settings.
kiett
kiettOP3mo ago
this picture looks about right
Slooshie
Slooshie3mo ago
Are you sure you saved the file when editing it? There’s another way to enable these settings. 1. Extract the shader 2. Go to shaders/lib/common.glsl and find the two settings 3. Remove the two slashes before each setting and save the file (Ctrl + S) 4. Go into the shader packs menu and select the extracted shaderpack now (not the zip version)
kiett
kiettOP3mo ago
i did and it still looks the same
kiett
kiettOP3mo ago
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Slooshie
Slooshie3mo ago
are you applying the correct shaderpack? doing either the settings file method or common.glsl method should work fine as long as the file is for sure getting saved, the correct shaderpack is selected, and you are reloading shaders with R after making the changes
kiett
kiettOP3mo ago
i did that but it doesn't work could you send me your shader settings file so i can try to use it instead?
Slooshie
Slooshie3mo ago
you can use Iris' import feature to make sure those settings apply to the shaderpack you are enabling
kiett
kiettOP3mo ago
still looks the same... idk what's up
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