Enable Custom Thumbnails
Please enable custom thumbnails for individual assets in the content browser. I managed to change them manually by replacing the thumbnail.jpg image in ..\Documents\PolygonFlow\ContentLibrary\UnrealContentLibrary\AssetsLibrary
(first two are custom)
But the folder is hard to navigate since the name of the asset must be read from the json and also deleting and re-naming the files is cumbersome. I also suspect if i re-compute the thumbnail will be replaced with an auto generated one.
3 Replies
@Costantino - CTO 🙂
Some assets (like maxtree foliage) come with rendered thumbnails and in this case also humans for scale. It would be a shame if they couldn't be used in Dash since thumbnails are stored as jpeg for each asset.
Sure we can do that 🙌