Main rule needs changes badly

Zeno makes it SO GODDAMN hard to make a comeback in this game cuz he does guaranteed DMG to ur towers(G.O.D) and there’s nothing you can do to stop him. Same with ur dragon ball case, once it’s exposed making a comeback is like 99% impossible. It’s possible to still win but u need to sweat ur ass off. I was thinking that Zeno shouldn’t do DMG to your tower and just make it possible for you to attack them. And getting the great ape just makes him stay longer at the tower giving u a better opportunity to destroy it. The dragon case NEEDS more defense. The fact that ONE PERSON can run up to the case and ult doing damn near half its hp is ridiculous. Give it more defense making it an actual team effort to end the game. This is a situation that won’t happen every game but I had a game where the enemy team got the ape and broke our dragon case but we team wiped them. The enemy team shouldn’t be able to spawn in, RUN back to our spawn and just take the ball. After a short amount of time if your dragon case has taken DMG or is even broken, it should start to regenerate its HP. Give the losing team a chance to make a comeback like damn. Pls feel free to give ur input about the current main rule system it can be whatever. Thx for reading💙
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1 Reply
Mr. Tinkles
Mr. Tinkles3w ago
I agree and posted something similar on Reddit. I really like your idea about Zeno not doing damage and instead just making the God vulnerable. 1. The coin flip fight that is the Great Ape. In no other MOBA that I've played has a coin flip boss been such a massive comeback mechanic - if there are MOBAs out there that do this then it doesn't make it right. If the great ape is lost to your team then the only way you don't lose is if you have already destroyed the enemies gods of destruction ahead of time. I'm not saying this as someone who is sore from losing a game because of the great ape. I'm saying this as someone who is tired of instantly winning because of it. It's just not fun. Unlike League of Legends where there is a smite mechanic to secure the kill, this game is just spam abilities on the ape when it's low and roll the dice. It's way way way too powerful for something that's so easy to steal. They need to take away the aspect of the Great Ape that creates a huge push advantage and instead just give the players the HP advantage or something like that. 2. They need to have some sort of mechanic to allow the team without any Lords of Destruction left a way to defend their dragon ball and possibly make a split push to take the enemy ball. If you defend it for X amount of time after the shell has been broken, then the shell should come back. Otherwise, what's the point? Just end the game when all the Lords of Destruction are dead. It's over at that point anyways.
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