15 Replies
whats ur res? it looks fine to me but u can try and disable taa in bliss shaders
If you mean the dh chunks look like they have flat color, that's because they do
Dh chunks can't have textures
Try disabling motion blur and dof in post processing tab
512 in DH, and 32 normal
I did both, nothing changed. it just looks blended almost, like a big blob
I meant screen resolution
180p
Very low ones look kinda bad with shaders
1080p
hmm
yeah try turning off Taa or depth of field in bliss shaders
in post processing
i tried that and TAA at max actually helped wiith my previous blur problem
its like im missing an option for some level of texturing, but i dont see it
when i use the shaders, it puts "model quality" in dh to custom, and if i change it, it stops working (distant hrizons)
i was using shaders and it turned the entire game blurry, it happened on bedrock too. like whenever i use shaders, it becomes blurry. maybe a pc setting? idk
Are your drivers up to date? Also what shaders are you using (bedrock too)?
Yes they are updated. I was using VANILLA RTX
What version of vanilla rtx are you using?
the newest
What are you using to run the shaders for bedrock or do you have a ray tracing gpu wiht rt cores
i got the ones on bedrock to work now!