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Requested by sergiomol.#0
Spark Profile Analysis
These are not magic values. Many of these settings have real consequences on your server's mechanics. See this guide for detailed information on the functionality of each setting.
❓INFO
You are using
1.20.2
. Latest currently is 1.21.1
.❌ Aikar's Flags
❌ entity-activation-range.misc
Decrease this in spigot.yml.
Recommended: 12.
❌ entity-activation-range.water
Decrease this in spigot.yml.
Recommended: 12.
❌ entity-activation-range.villagers
Decrease this in spigot.yml.
Recommended: 16.
❌ entity-activation-range.wake-up-inactive.villagers-for
Decrease this in spigot.yml.
Recommended: 20.
❌ entity-activation-range.wake-up-inactive.flying-monsters-for
Decrease this in spigot.yml.
Recommended: 60.
❌ entity-activation-range.wake-up-inactive.villagers-max-per-tick
Decrease this in spigot.yml.
Recommended: 1.
❌ entity-activation-range.wake-up-inactive.animals-for
Decrease this in spigot.yml.
Recommended: 40.
❌ entity-activation-range.wake-up-inactive.monsters-max-per-tick
Decrease this in spigot.yml.
Recommended: 4.
❌ entity-activation-range.wake-up-inactive.flying-monsters-max-per-tick
Decrease this in spigot.yml.
Recommended: 1.
❌ entity-activation-range.wake-up-inactive.animals-max-per-tick
Decrease this in spigot.yml.
Recommended: 2.
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Requested by sergiomol. • Page 1 of 3
i think its something related to chunks, when a player uses tpr o home or any type of teleport tps drops
The number of chunks doesn't seem to change that much so I don't think thats the problem here.
Garbage Collection is an important aspect of Java
Usually you'll want to fine-tune your server's GC to maximize efficiency but minimize the negative effects (e.g. stuttering).
The baseline recommendation is to use G1GC, you should follow aikar's recommendations (a Paper core dev) on how to tweak it.
For contemporary java versions, there's also ShenandoahGC with even shorter pauses and smaller CPU overhead, hilltty's flagset is the usually recommended.
If you feel adventurous, you can also try out the latest of the three, ZGC. It is not yet spread wide, actually digging up a reference was somewhat hard.
If you want to read a general overview of Java GCs, there's this one in the making.
Admincraft Canned Responses
The highest percentage of your tick is villager AI
entities in general seem to be using a significant amount of the tick however.
Chunks are behind that by almost a full 10% and thats for chunk ticks
id update to pufferfish latest
also drop the amount of villagers you have
view distance is rather high for the amount of players you have. the host also is almost out of memory with no swap setup...