Iris 1.8.0-beta-3 breaks Complementary Unbound 5.2.2's "Show Light Levels" feature.
To be sure I created a fresh new MC 1.21.1 instance with Fabric 0.16.3 loader, ComplementaryUnbound_r5.2.2 shaders, and only the following mods:
- Iris 1.8.0-beta.3+mc1.21.1
- Sodium v0.6.0-beta.1+mc1.21
17 Replies
Can you describe your issue in further detail? Does it simply not showing up when the option is enabled, the shader crashed, it showing up wrong or other?
It's just not showing up, as if enabling it has no effect at all.
No in-game chat errors or anything I assume?
Rolled back to Iris 1.73 / Sodium 0.5.11 and it works fine.
no errors at all that i could see.
Share your game log so that I can take a look at what's going on. Preferably, upload your log to https://mclo.gs as it makes log reading easier and help hide away any sensitive information.
mclo.gs - Paste, share & analyse your Minecraft logs
Easily paste your Minecraft logs to share and analyse them.
You can find your game logs here:
How to get crash reports and logs
It is highly advisable you upload your crash reports and logs to https://mclo.gs/ then share the link in Discord for easier reading and censoring potentially sensitive information. Otherwise, you can drag and drop the file directly into Discord.
Crash reports can be found in the crash-reports sub-directory in .minecraft on clients, or the crash-reports sub-directory of the server directory for servers. We're probably interested in the most recent file.
Logs can be found in the logs sub-directory in .minecraft on clients, or the logs sub-folder of the server directory for servers. We're probably interested in the file named latest.log.
Tag requested by hardester
OK will do, ty
Anything I need to redact for security?
Mclogs does it for you. It is an open source project by the Aternos team to help making reading Minecraft logs easier and more secure.
Also, usually the game logs and normal crash logs doesn't contain confidential information. Native crash logs do have it, almost a guarantee.
At line 108, there appears to be information relevant to the shader pack. It appears there's an error happening when the option is disabled, rather than enabled.
With that said, take this log to Emin (Complementary shaders' developer) so that he can take a look. For now, I'll leave this to IMS to investigate on Iris side.
OK, will do. Thanks for the help.
@IMS the problem is that this function no longer returns any value below approx 0.03 now with the latest iris
I think this problem makes every shaderpack have a slight bit of blocklight everywhere in the world
I'll take a look at it, but that function seems weird?
what's the subtraction and stuff for :ioa:
I don't know but it's common practice in a bunch of shaders :tiny_potato:
that looks suspiciously like how the game itself clamps
which is... wrong :ioa:
Solution
Fixed in Complementary Shaders v5.3