DH chunks render on top of terrain when alt-tabbing to->from Minecraft while fullscreen

DH chunks are rendering over normal terrain in 1.21.1 after alt-tabbing while fullscreen. This happens with PTGI HRR DH Test and Comp. Reimagined 5.2.1
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obunger
obunger3w ago
Using: - iris 1.8.0-beta.3+mc1.21.1 - distanthorizons 2.2.0-a - sodium 0.6.0-beta.1+mc1.21 - architectury 13.0.6 - authme 8.0.0+1.21 - badoptimizations 2.1.4 - balm-fabric 21.0.18 - betterpingdisplay 1.1.1 - c2me 0.3.0+alpha.0.152+1.21.1 - capes 1.5.4+1.21 - clickthrough 0.1.0+1.21 - cloth-config 15.0.130 - connectivity 1.21-5.7 - controlling 19.0.1 - craftpresence 2.5.0 - cupboard 1.21-2.7 - custom-fog 2.2.1-1.21 - dcch 2.0+1.17 - dynamic_fps 3.6.3 - entity_model_features 2.2 - entity_texture_features 6.2.2 - entityculling 1.6.7 - fabric-api 0.103.0+1.21.1 - fabric-language-kotlin 1.12.1+kotlin.2.0.20 - fabricloader 0.16.3 - fabricskyboxes 0.7.4+mc1.21 - fastipping 1.0.4 - ferritecore 7.0.0 - fsb-interop 1.4.0+mc1.21-build.54 - fullscreeno 1.0.0 - immediatelyfast 1.2.20+1.21.1 - inventoryprofilesnext 2.0.4 - java 21 - journeymap 1.21-6.0.0-beta.20 - languagereload 1.6.1+1.21 - legacy-mipmaps 1.2.2 - libipn 6.0.2 - libjf 3.17.0 - litematica 0.19.50 - lithium 0.13.0 - malilib 0.21.0 - midnightcontrols 1.9.7+1.21 - midnightlib 1.6.0 - minecraft 1.21.1 - mixintrace 1.1.1+1.17 - modelfix 1.21-1.6 - moderner_beta 1.4.0+1.21 - modernfix 5.19.3+mc1.21.1 - modmenu 11.0.2 - moreculling 0.27.1 - nochatreports 1.21-v2.8.0 - owo 0.12.11+1.21 - particlerain 2.1.4 - resolutioncontrol3 ${version} - restorechatlinks 0.2.4+1.20.4 - roughlyenoughitems 16.0.754 - ryoamiclights 0.2.11+mc1.21.1 - searchables 1.0.1 - skinlayers3d 1.6.7 - slyde 1.7.5 - sound_physics_remastered 1.21.1-1.4.6 - spark 1.10.97 - sspb 4.0.0-beta.1 - status-effect-bars 1.0.6 - swordblocking 2.1.0 - unilib 1.0.2 - viafabricplus 3.4.5 - vistas 2.7.0 - visuality 0.7.7+1.21 - voicechat 1.21.1-2.5.20 - waygl 1.1.5+1.21 - worldedit 7.3.6+6892-3d660b8 - yet_another_config_lib_v3 3.5.0+1.21-fabric - zoomify 2.14.0+1.21
That Guy
That Guy3w ago
Go into dh settings then advanced settings then graphics then rendering then set the transparency to complete Also I am not sure if those shaders are compatible with dh complementary is but idk about ptgi hrr
obunger
obunger3w ago
it does it regardless of the option PTGI HRR GFME (<- forgot to mention) DH Test is a continuation of PTGI that now has DH support this also happens with both a DH-compatible Bliss and a non-DH bliss
obunger
obunger3w ago
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obunger
obunger3w ago
theres more DH artifacts that go away too quickly to screenshot, this is while it was fading away
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hardester
hardester3w ago
Alt-tabbing causes Distant Horizons renderer to crash, for unknown reasons. It is best to instead use windowed mode and alt-tab after that.
That Guy
That Guy3w ago
This is called overdraw and if you move fast then dh can't catch up or vanilla rd can't catch up in time and it results in wholes
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