DH chunks render on top of terrain when alt-tabbing to->from Minecraft while fullscreen
DH chunks are rendering over normal terrain in 1.21.1 after alt-tabbing while fullscreen. This happens with PTGI HRR DH Test and Comp. Reimagined 5.2.1
7 Replies
Using:
- iris 1.8.0-beta.3+mc1.21.1
- distanthorizons 2.2.0-a
- sodium 0.6.0-beta.1+mc1.21
- architectury 13.0.6
- authme 8.0.0+1.21
- badoptimizations 2.1.4
- balm-fabric 21.0.18
- betterpingdisplay 1.1.1
- c2me 0.3.0+alpha.0.152+1.21.1
- capes 1.5.4+1.21
- clickthrough 0.1.0+1.21
- cloth-config 15.0.130
- connectivity 1.21-5.7
- controlling 19.0.1
- craftpresence 2.5.0
- cupboard 1.21-2.7
- custom-fog 2.2.1-1.21
- dcch 2.0+1.17
- dynamic_fps 3.6.3
- entity_model_features 2.2
- entity_texture_features 6.2.2
- entityculling 1.6.7
- fabric-api 0.103.0+1.21.1
- fabric-language-kotlin 1.12.1+kotlin.2.0.20
- fabricloader 0.16.3
- fabricskyboxes 0.7.4+mc1.21
- fastipping 1.0.4
- ferritecore 7.0.0
- fsb-interop 1.4.0+mc1.21-build.54
- fullscreeno 1.0.0
- immediatelyfast 1.2.20+1.21.1
- inventoryprofilesnext 2.0.4
- java 21
- journeymap 1.21-6.0.0-beta.20
- languagereload 1.6.1+1.21
- legacy-mipmaps 1.2.2
- libipn 6.0.2
- libjf 3.17.0
- litematica 0.19.50
- lithium 0.13.0
- malilib 0.21.0
- midnightcontrols 1.9.7+1.21
- midnightlib 1.6.0
- minecraft 1.21.1
- mixintrace 1.1.1+1.17
- modelfix 1.21-1.6
- moderner_beta 1.4.0+1.21
- modernfix 5.19.3+mc1.21.1
- modmenu 11.0.2
- moreculling 0.27.1
- nochatreports 1.21-v2.8.0
- owo 0.12.11+1.21
- particlerain 2.1.4
- resolutioncontrol3 ${version}
- restorechatlinks 0.2.4+1.20.4
- roughlyenoughitems 16.0.754
- ryoamiclights 0.2.11+mc1.21.1
- searchables 1.0.1
- skinlayers3d 1.6.7
- slyde 1.7.5
- sound_physics_remastered 1.21.1-1.4.6
- spark 1.10.97
- sspb 4.0.0-beta.1
- status-effect-bars 1.0.6
- swordblocking 2.1.0
- unilib 1.0.2
- viafabricplus 3.4.5
- vistas 2.7.0
- visuality 0.7.7+1.21
- voicechat 1.21.1-2.5.20
- waygl 1.1.5+1.21
- worldedit 7.3.6+6892-3d660b8
- yet_another_config_lib_v3 3.5.0+1.21-fabric
- zoomify 2.14.0+1.21
Go into dh settings then advanced settings then graphics then rendering then set the transparency to complete
Also I am not sure if those shaders are compatible with dh complementary is but idk about ptgi hrr
it does it regardless of the option
PTGI HRR GFME (<- forgot to mention) DH Test is a continuation of PTGI that now has DH support
this also happens with both a DH-compatible Bliss and a non-DH bliss
theres more DH artifacts that go away too quickly to screenshot, this is while it was fading away
Alt-tabbing causes Distant Horizons renderer to crash, for unknown reasons. It is best to instead use windowed mode and alt-tab after that.
This is called overdraw and if you move fast then dh can't catch up or vanilla rd can't catch up in time and it results in wholes