DH+iris crashes

log: https://mclo.gs/1Y7KSBl i am on macos so that is probably why it's not working
mclo.gs
Fabric 1.21.1 Client Log [#1Y7KSBl]
412 lines | 1 error
27 Replies
Slooshie
Slooshie•3mo ago
update iris
rdh
rdhOP•3mo ago
ah sorry i didn't realize there was an update
rdh
rdhOP•3mo ago
...and the crash still occurs: https://mclo.gs/A2Ie4dZ
mclo.gs
Fabric 1.21.1 Client Log [#A2Ie4dZ]
389 lines | 1 error
Slooshie
Slooshie•3mo ago
I believe you're missing fabric api
rdh
rdhOP•3mo ago
:ioa: i'm so silly anyways that didn't fix it either
Slooshie
Slooshie•3mo ago
hmm
rdh
rdhOP•3mo ago
the log mentions the extension GL_ARB_shader_texture_lod and looking up on the iris issue tracker on github brings up an old issue from 2021: #1082 also seems to be a similar/same issue there: #2454
rdh
rdhOP•3mo ago
i'll try that but I think it's of note that this occurs with other shaderpacks (i've tried complementary and bloop and both have the same issue) yep bsl 8.2.09 doesn't change anything
Slooshie
Slooshie•3mo ago
does it crash if you set enableShaders=false in .minecraft/config/iris.properties? (does it only crash when shaders are enabled?)
rdh
rdhOP•3mo ago
it doesn't so if shaders are disabled or no shader is selected it works fine which makes sense since the crash occurs when compiling shaders :thonk: but actually i still get a jvm crash when trying to log into a world even if enableShaders=false
Slooshie
Slooshie•3mo ago
:concern: @IMS also could you send your JVM crash
rdh
rdhOP•3mo ago
here's the log related to it: https://mclo.gs/FbzMTjz and that looks like more of a dh issue though if the stacktrace is to be believed
Slooshie
Slooshie•3mo ago
you should upload that to mclo.gs as well. Those specifically can sometimes contain your access token
rdh
rdhOP•3mo ago
ah ok https://mclo.gs/kjPwiwu i won't be waiting in this channel, if you have anything new please ping me thanks :)
IMS
IMS•3mo ago
okay so yeah about this I accidentally wrote the new DH code in a way that it only works on 4.5 machines
rdh
rdhOP•3mo ago
:reducedtoatoms: "accidentally" yeah this second one is just a dh problem
Speakland
Speakland•3mo ago
Not to create more topics, decided to stay here, having the same issue on mac, heard somewhere that turning off "Generic rendering" on DH might help but no luck, mods let you load into the game unless they are both on, so you ether play with DH or shaders, otherwise it crashes, was using minercaft 1.21.1, DH 2.2.1-a-dev, iris 1.8.0 beta 3, sodium 0.6.0, fabric api 0.103.0, here's log, sorry to bother, didn't really get the meaning of "it only works on 4.5 machines" https://mclo.gs/PG9mz7C
mclo.gs
Fabric 1.21.1 Server Log [#PG9mz7C]
349 lines | 2 errors
rdh
rdhOP•3mo ago
essentially minecraft runs on OpenGL windows and linux have drivers for gl 4.6 which is the latest version macos is silly and apple doesn't make drivers for it anymore so we are stuck on 4.1 So do you plan on fixing this sometime sooner or later @IMS just whipped up a super quick fix, and it seems to work; which branch should i target to pr?
IMS
IMS•3mo ago
multiloader new
rdh
rdhOP•3mo ago
https://github.com/IrisShaders/Iris/pull/2462 i don't actually know if that's correct or not but it loaded in game and shaders worked and everything
IMS
IMS•3mo ago
pretty sure the second pointer call is not needed but that seems correct otherwise
rdh
rdhOP•3mo ago
no way the documentation was correct 🤯 kinda which one?
IMS
IMS•3mo ago
The one in bind
rdh
rdhOP•3mo ago
yeah no removing that breaks lod clouds
No description
rdh
rdhOP•3mo ago
:sad_tater: @Speakland are you still having this issue? i can make an extra mod that fixes it super quick if u want
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