27 Replies
update iris
ah sorry i didn't realize there was an update
...and the crash still occurs: https://mclo.gs/A2Ie4dZ
I believe you're missing fabric api
:ioa: i'm so silly
anyways that didn't fix it either
hmm
i'll try that
but I think it's of note that this occurs with other shaderpacks (i've tried complementary and bloop and both have the same issue)
yep bsl 8.2.09 doesn't change anything
does it crash if you set
enableShaders=false
in .minecraft/config/iris.properties? (does it only crash when shaders are enabled?)it doesn't
so if shaders are disabled or no shader is selected it works fine
which makes sense since the crash occurs when compiling shaders
:thonk: but actually i still get a jvm crash when trying to log into a world
even if
enableShaders=false
:concern: @IMS
also could you send your JVM crash
here's the log related to it: https://mclo.gs/FbzMTjz
and
that looks like more of a dh issue though if the stacktrace is to be believed
you should upload that to mclo.gs as well. Those specifically can sometimes contain your access token
ah ok
https://mclo.gs/kjPwiwu
i won't be waiting in this channel, if you have anything new please ping me
thanks :)
okay so yeah
about this
I accidentally wrote the new DH code in a way that it only works on 4.5 machines
:reducedtoatoms:
"accidentally"
yeah this second one is just a dh problem
Not to create more topics, decided to stay here, having the same issue on mac, heard somewhere that turning off "Generic rendering" on DH might help but no luck, mods let you load into the game unless they are both on, so you ether play with DH or shaders, otherwise it crashes, was using minercaft 1.21.1, DH 2.2.1-a-dev, iris 1.8.0 beta 3, sodium 0.6.0, fabric api 0.103.0, here's log, sorry to bother, didn't really get the meaning of "it only works on 4.5 machines" https://mclo.gs/PG9mz7C
essentially minecraft runs on OpenGL
windows and linux have drivers for gl 4.6
which is the latest version
macos is silly and apple doesn't make drivers for it anymore
so we are stuck on 4.1
So do you plan on fixing this sometime sooner or later
@IMS just whipped up a super quick fix, and it seems to work; which branch should i target to pr?
multiloader new
https://github.com/IrisShaders/Iris/pull/2462
i don't actually know if that's correct or not
but it loaded in game and shaders worked and everything
pretty sure the second pointer call is not needed
but that seems correct otherwise
no way the documentation was correct 🤯
kinda
which one?
The one in bind
yeah no removing that breaks lod clouds
:sad_tater:
@Speakland are you still having this issue? i can make an extra mod that fixes it super quick if u want