Turning off shaders leaves an afterimage (multiplayer)
Hi! I tried searching the discord but couldnt find a similar issue (atleast with the keywords i used). When I turn off shaders it leaves this DH afterimage as if i.e the tree I cut down was still there. Turning on the shaders, reconnecting to the server, or travelling out and in of server render distance removes the afterimage. Has anyone had a similar issue and knows a solution?
6 Replies
You could try changing the transparency to complete if you haven't already and restart minecraft transparency is under dh settings -> advanced -> graphics -> rendering -> transparency: complete
Transparency is already off
Solution
This is just the overdraw prevention turning off
Multiplayer makes lod updating slower unfortunately
So this cannot be fixed 100% of the time
You can speed it up by allocating more threads (it will increase cpu usage though) and decrease the chunk update delay (will cause more lag)
Thank you for your answers! This was indeed the issue as I noticed the overdraw prevention was set to 0.0. Reset it to the default 0.4 and the issue is gone 🙂