Problem with item holding on hand and black mods, player when using some common shaders.

When i using some common shaders, it might be like this. I just use fabric API, Sodium and Iris, also no resource pack. Help me solve this problem
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10 Replies
samalando (ping on please)
Increase your ram first off
dinhdaoLmao
dinhdaoLmao2mo ago
how many ram should i use for it my pc has 4gb ram =((
Lura
Lura2mo ago
I’d say 2G or 1536M (1.5G) 2G is default in the Vanilla launcher as well Btw the problem looks to me like the shader isn’t doing an alpha check in gbuffers_hand Idk the owner of VanillaPlus but maybe you should ask them about this
dinhdaoLmao
dinhdaoLmao2mo ago
how to check
Lura
Lura2mo ago
I wouldn’t really say there’s an easy way to check without knowing any of the Iris/OptiFine API
dinhdaoLmao
dinhdaoLmao2mo ago
just tell me, maybe i can know what to change, i have allowed more ram and it still be like that
Lura
Lura2mo ago
The gbuffers_hand shader, or its fallback if it doesn’t exist, isn’t discarding fragments where the alpha component from gtexture is less than alphaTestRef The exact way to fix this depends on how the shader pack works, and it should ideally be fixed by the pack creator themselves If it is the issue that I think it is, it’s a bug in the shader pack itself and not something that the user can fix without editing the GLSL code within the pack Is this the only shader pack that has this issue, that you’ve used?
dinhdaoLmao
dinhdaoLmao2mo ago
no, also BSL, complementary
Lura
Lura2mo ago
🤔 then it’s probably not a shader pack issue try updating your graphics drivers, Iris and sodium maybe (you shouldn’t need to have fabric api with those two mods alone btw) Also, if you could send your Minecraft log, it could give us more information about the issue
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