Problem with item holding on hand and black mods, player when using some common shaders.
When i using some common shaders, it might be like this. I just use fabric API, Sodium and Iris, also no resource pack. Help me solve this problem
10 Replies
Increase your ram first off
how many ram should i use for it
my pc has 4gb ram =((
3
I’d say 2G or 1536M (1.5G)
2G is default in the Vanilla launcher as well
Btw the problem looks to me like the shader isn’t doing an alpha check in
gbuffers_hand
Idk the owner of VanillaPlus but maybe you should ask them about thishow to check
I wouldn’t really say there’s an easy way to check without knowing any of the Iris/OptiFine API
just tell me, maybe i can know
what to change, i have allowed more ram and it still be like that
The
gbuffers_hand
shader, or its fallback if it doesn’t exist, isn’t discarding fragments where the alpha component from gtexture
is less than alphaTestRef
The exact way to fix this depends on how the shader pack works, and it should ideally be fixed by the pack creator themselves
If it is the issue that I think it is, it’s a bug in the shader pack itself and not something that the user can fix without editing the GLSL code within the pack
Is this the only shader pack that has this issue, that you’ve used?no, also BSL, complementary
🤔 then it’s probably not a shader pack issue
try updating your graphics drivers, Iris and sodium maybe
(you shouldn’t need to have fabric api with those two mods alone btw)
Also, if you could send your Minecraft log, it could give us more information about the issue