Help Shader not work lol.
21:22:09] [Render thread/INFO]: Using shaderpack: BSL_v8.2.04.zip
[21:22:09] [Render thread/INFO]: Creating pipeline for dimension NamespacedId{namespace='minecraft', name='overworld'}
[21:22:10] [Render thread/INFO]: Starting custom uniform resolving
[21:22:10] [Render thread/WARN]: Shader compilation log for deferred.fsh: 0:2: P0003: Warning: Extension 'GL_ARB_shader_texture_lod' not supported
[21:22:10] [Render thread/WARN]: Shader compilation log for deferred1.fsh: 0:2: P0003: Warning: Extension 'GL_ARB_shader_texture_lod' not supported
[21:22:10] [Render thread/WARN]: Shader compilation log for composite.fsh: 0:2: P0003: Warning: Extension 'GL_ARB_shader_texture_lod' not supported
[21:22:10] [Render thread/WARN]: Shader compilation log for composite1.fsh: 0:2: P0003: Warning: Extension 'GL_ARB_shader_texture_lod' not supported
[21:22:10] [Render thread/WARN]: Shader compilation log for composite5.fsh: 0:2: P0003: Warning: Extension 'GL_ARB_shader_texture_lod' not supported
[21:22:10] [Render thread/WARN]: Shader compilation log for composite6.fsh: 0:2: P0003: Warning: Extension 'GL_ARB_shader_texture_lod' not supported
[21:22:10] [Render thread/WARN]: Shader compilation log for composite7.fsh: 0:2: P0003: Warning: Extension 'GL_ARB_shader_texture_lod' not supported
[21:22:10] [Render thread/WARN]: [Patcher] gl_FragColor is not supported yet, please use gl_FragData! Assuming that the shaderpack author intended to use gl_FragData[0]...
[21:22:11] [Render thread/WARN]: Shader compilation log for final.fsh: 0:2: P0003: Warning: Extension 'GL_ARB_shader_texture_lod' not supported
[21:22:11] [Render thread/ERROR]: Failed to create shader rendering pipeline, disabling shaders!
java.lang.RuntimeException: net.minecraft.class_2973: Invalid shaders/core/basic.json: Couldn't compile vertex program (<iris shaderpack shaders>, basic) : 0:125: S0023: Function 'ftransform' redefined
at
Thats (not) all
11 Replies
8.2.04 is outdated for modern Iris (1.7.1 and above). Update to 8.2.09 or higher.
My version of iris is 1.6.10
:thonkwithshades:
:ioa:
Just noticed the actual error message. What GPU you have?
Nvm you said you won't help me because im pojav
Oh...
:linus:
yeah shaders are not expected to work on pojav
That explains why your GPU doesn't support that OpenGL extension.
Nuh uh before i did i forgot something it 'really' work normally with that same shader lol i just dumb enough to forget what i did
yuh huh, shaders are NOT expected to work on pojav due to limitations of mobile hardware
they may work, they may not, but they are not expected to
If you can code then remove the extension, the shader may work.
Emphasis on may. There's a reason why BSL uses that extension, and removing it may do it harm.
:linus:
Damn. Thanks anyway