Slider Problems
I'm getting some weird behaviour when using the spinners in the UI. For some values I have to mouse drag a lot, and frequently the value just gets stuck and can even flicker back and forth between lower and higher values. Is this a known thing or is there some global setting ti adjust slider sensitivity?
13 Replies
Heya!
hmm, don't think we have gotten any reports about getting stuck or flickering, is this with some specific tools/sliders?
there are no settings for the sliders but holding either CTRL, SHIFT or CTRL+SHIFT will increase/decrease the slider speed, depending on what slider you are sliding
Not a very useful video since you can't see what I'm doing, but at the beginning I'm dragging right and at the end, when it counts up, I'm actually dragging left.
Strange, when this is happening, do you notice anything in the UE output log?
No, I checked that. Also, I don't know if it's related, since I've been tinkering in general, but the scatter tool stopped working/updating sometime around here. Scattered objects are stuck and I had to recreate the tool
hmm, do you mean you are not able to open previous scatter tools, or that they don't change when you adjust values?
Does both of these problems occur in several levels/projects? Even if you start a fresh one and try?
And btw, what UE version are you on?
The tool doesn't react when I change values.
It's a pretty dirty testing scene, I can try it in a clean one.
It's 5.4.3.
Alright, yes please do, right now I have no idea what might be causing the issues, but good to rule out a problem with the scene firstly.
If it seems to be a consistent problem, I will ask a dev to do some trouble-shooting with you to figure out the reason!
It does seem to happen in a clean level. Haven't tried a clean project yet.
Alrighty that's unfortunate
@Ilgar (Software Developer) would you be able to help us troubleshoot these issues above?🙏
@Slingerbult about sliders sensitivity problem. For changing sensitivity you can play with modifier keys, there is no setting for that.
Here is how modifiers affect step speed from lowest to highest:
Ctrl, Shift, Ctrl+Shift, Alt
Where Ctrl gives smallest step, and Alt - biggest
We do it this way because each property may define it's own base step size, and it makes sense depending on value range and how property is being used, sometimes range is 0-360, sometimes -5000 to 5000, it would be wrong to use uniform step sizes everywhere, so instead we scale step size.
As for jittering, I can't reproduce it with my hardware (https://www.logitech.com/en-us/products/mice/mx-master-3s-mac-bluetooth-mouse.910-006570.html)Thanks. I'll try it out
As for scatter sometimes being frozen, send me your scene data at the time when some scatter is frozen
you can do it by saving your level, then selecting
DashSceneData
actor in outliner cnd copying Data
property text.
Also I need a screenshot of Active Tools panel (Dash bar 3 dots -> Scene Tools)ok, sure