DH refuses to render LODs underwater

Was excited to see how DH would render a warm ocean underwater since the server I'm playing on only has a Render distance of 16, only to be firmly dissapointed seeing it cut off the entire point of the mod the second I go underwater. This applies to looking through glass as well. Any fixes? Yes, I've tried transparency options. None work.
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20 Replies
Puhpine
Puhpine5mo ago
Can you disable fog and see if that makes a difference DH fog I mean Under advanced, graphics, fog
kret
kretOP5mo ago
Right after I posted this, it decided to somewhat work under the condition that all my LODs are fully lit.
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Puhpine
Puhpine5mo ago
Hhmm that's weird I'm not sure about that
kret
kretOP5mo ago
I'm also using Vanilla Tweaks with clearer water on, and it's non-negiotable for me to have that because minecraft's vanilla water (or with Bare Bones) is basically opaque
Puhpine
Puhpine5mo ago
You could at least temporarily turn it off to see if that makes a difference
kret
kretOP5mo ago
Before / After (the LODs are still fullbright)
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kret
kretOP5mo ago
Nup
kret
kretOP5mo ago
Also happens with shaders
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Puhpine
Puhpine5mo ago
Do you have any mods that affect lighting? Can you share your mods list?
kret
kretOP5mo ago
Not that I know of, I don't have starlight
Puhpine
Puhpine5mo ago
Does the server you're playing on use paper?
kret
kretOP5mo ago
Yup
Puhpine
Puhpine5mo ago
Paper includes starlight's features, so that would be the only thing I can think of that would cause this But I do think that would be unlikely
kret
kretOP5mo ago
this is 1.21 i thought starlight was redudant past 1.20 i could try on a singleplayer world to check
Puhpine
Puhpine5mo ago
It can matter a bit on large servers Alright
kret
kretOP5mo ago
just tabbed back in to check it renders fine at nighttime..?
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Puhpine
Puhpine5mo ago
Oh lol That's weird
kret
kretOP5mo ago
only daytime causes fullbright LODs ig
kret
kretOP5mo ago
didnt render all the LODs, but i think its fine on singleplayer
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kret
kretOP5mo ago
so it could be a paper thing but the first issue of LODs straight up not rendering underwater fixed itself, then this other one is partially fixed with nighttime
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