DH refuses to render LODs underwater
Was excited to see how DH would render a warm ocean underwater since the server I'm playing on only has a Render distance of 16, only to be firmly dissapointed seeing it cut off the entire point of the mod the second I go underwater. This applies to looking through glass as well. Any fixes?
Yes, I've tried transparency options. None work.
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20 Replies
Can you disable fog and see if that makes a difference
DH fog I mean
Under advanced, graphics, fog
Right after I posted this, it decided to somewhat work under the condition that all my LODs are fully lit.
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Hhmm that's weird
I'm not sure about that
I'm also using Vanilla Tweaks with clearer water on, and it's non-negiotable for me to have that because minecraft's vanilla water (or with Bare Bones) is basically opaque
You could at least temporarily turn it off to see if that makes a difference
Before / After
(the LODs are still fullbright)
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Nup
Also happens with shaders
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Do you have any mods that affect lighting?
Can you share your mods list?
Not that I know of, I don't have starlight
Does the server you're playing on use paper?
Yup
Paper includes starlight's features, so that would be the only thing I can think of that would cause this
But I do think that would be unlikely
this is 1.21 i thought starlight was redudant past 1.20
i could try on a singleplayer world to check
It can matter a bit on large servers
Alright
just tabbed back in to check it renders fine at nighttime..?
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Oh lol
That's weird
only daytime causes fullbright LODs ig
didnt render all the LODs, but i think its fine on singleplayer
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so it could be a paper thing
but the first issue of LODs straight up not rendering underwater fixed itself, then this other one is partially fixed with nighttime