[Fabric 1.21.0]Fabric Server Crashes
So I'm running a small server for my friends with Fabric as my server-jar and its just turning off randomly and not leaving any crash logs. It auto restarts but things are sometimes lost or duplicated in these moments. Is there a strategy to troubleshoot/diagnose this issue? The console logs show nothing abnormal
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Requested by datadoll#0
@Skullians
Are you using a web panel of any sorts
or docker
Debian + SSH via windows terminal
how much ram does the server have (not mc server, the OVH server itself)
4gb on the server
if you run
uptime
what do you see
on ssh ^
Right so:
It’s possible your entire OS is encountering an OOME or out of memory exception where it kills everything to conserve memory.
4GB of ram is not enough to run a 1.21 fabric server as well as the OS itself.
Are you using OVH with the free token things? Or are you paying?11 days uptime
I'm paying
OVH has god awful performance
to be clear the fabric server is running like simple voice chat and a handful of server-side mods
How much out of interest?
don’t have to share
let me see
13.46/mo
I used OVH back in the day for hosting my servers and didn't hit any issues but that was a longgggg time ago
13.46/month for 4GB????
that’s insane
You’d be better off using a shared host (make a post in #marketplace with what you’re running, how many players and your budget).
You will get better performance for likely cheaper, and shouldn’t encounter the issues you are experiencing
13.46/month is actually ridiculous
Minecraft often gets less performant as new versions release
Yeah, I used creeperhost back in the day (i think it was that) and I just got my entire server deleted during a databreach
and they just said sorry 1 month credit our b 🤪 after deleting all my worlds/projects
So I've been paranoid about using community oriented hosts which is why I went to OVH again but I will def check out marketplace now that you've shared the light w/me
Creeper is not very good.
Enviro, Bloom, ServCity, Lilypad, WinterNode and Birdflop are very reputable
Don’t use shockbyte, bisect or apex
Cool will look into it
appreciate the help! I'll find and pivot to another host today and see if that resolves the issues
no problem!
or hostinger
or, am i the only one to think hostinger is pretty bad?
Hostinger alright.. not the greatest
Haven’t used it myself
it runs on vps so yeah not great
go the fuck to sleep
the three genders
this means nothing to me lmao
Budget will usually be fine
If you scroll further down you see the differences
You won’t need dedicated
How many players do you have @DataWitch?
(Playing at once)
I've had nearly 8 on at once before, might be growing that to 10 soon
I’d say you’re looking at maybe 5-6GB
6 to be safe
So that’s $6/month for enviro budget which should be perfect
If you really need the performance do premium
budget = shared hardware, usually slower cpu/ram (worse hardware) to be cheaper, but also slower
premium = shared hardware, faster hardware, but more expensive
dedicated = you get a physical server to yourself, you may use all the performance, but very expensive
^^
well dedicated is dedicated hardware but not a dedicated server afaik.
It’s not a VPS or anything
it’s still a panel that you get given access to
But enviro’s budget hardware is very good for price
we play with shaders and ive been trying to keep view distances up on the higher end upwards of 16 chunks. What specs are best to facilitate that?
(pre-generated all the chunks in my worldborder with chunky so its not making new terrain just loading and streaming it)
16 is very high especially with 10 players.
Consider moving the view and sim distance further down in server.properties, and get a mod like distanthorizons or Bobby if you want to see further
10 view 8 sim may be better, 8 view 6 sim preferably
If you’re wanting to stick with 16 view and sim serverside you should be looking at premium plans
Yeah I attempted to run the distant horizons server side thing at one point but obviously that's very resource intensive since it generates LOD data on the servers processor
No, distant horizons should be on the client
Then as you explore the server world distant horizons will store the data and render it as LOD when far away
you don’t use DH or Bobby on the server
Yeah it was so buggy with its experimental server side LOD processing i was forced to that conclusion
mhm… just keep it on the client, or use Bobby on the client if you don’t like DH
Do the mods/plugins that claim to lower server-distance based on TPS actually do anything?
Yes. https://www.curseforge.com/minecraft/mc-mods/dynamic-view-fabric/files is fantastic for this.
Particularly for simulation distance, which is how far entities and whatnot are loaded around the player, dynamically decreasing / increasing it depending on server performance can help a lot
CurseForge
Dynamic View[Fabric]
Dynamically changes chunk view(and simulation) distance based on load
128.4K Downloads | Mods
Good to know! Yeah something to note with my current server/world is most of us stick to the same area where we've been building a lot of things
so the render distance being higher hasn't yet become an issue
keyword yet
as long as you’re running lithium and whatnot you should be fine lol
friendsip ended with OVH now birdflop is my new Best friend
will give it a few hours and see if any crashes occur
issues resolved!
!solved
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Requested by datadoll#0