Lods dont generate no matter what i do.
I have tried going thrue the problems and fixes, youtube tutorial, using chunky to pregenerate the chunks, set on lowest settings, waited a few hours to see some kind of progress, nothing. I have made it work previously, but not with this many mods (About 371)
So now im asking for help on how to get it to work.
One of my main questions is if theres a limit on mods where DH just stops working, i added DH to a modified version of Better Minecraft 4 (Forge, 1.20.1) (With Create and replacing Biomes'o'plenty with Terralith)
23 Replies
Did you apply the Alex caves fix?
https://discord.com/channels/881614130614767666/1035937813310484540/1175270562382233610
No, i missed that and that did fix it, thank you : )
idk if this is the right place to piggyback but
the alex's caves fix didnt work for me at all
i had to disable the mod for the lod to render
Are you sure you applied the fix correctly? It's easy to make a mistake there
No problem!
did i not>?
That does look correct
You also saved the file after editing it?
i just opened the file to take that ss
so i'd assume so
Hhmm yea
And you did restart minecraft I assume?
yes
Perhaps it's a different issue then
alex's caves is the issue tho
cuz disabling it fixedi t
Oh right
I don't know then
i just reenabled the mod and it worked
lmao
Lol
but now bliss wont work
/shadersupport
Distant Horizons and Iris Shader Support Requirements:
- Minecraft 1.20.1, 1.20.4, 1.20.6, 1.21
- Sodium 0.5.8 or above
- Iris 1.7.0 or above
- Indium version 1.0.30 or above
- Fabric API (latest version)
- Distant Horizons version 2.1.0 or higher
- Compatible Shaderpack: https://gist.github.com/Steveplays28/52db568f297ded527da56dbe6deeec0e
Gist
Distant Horizons shader compatibility info
Distant Horizons shader compatibility info. GitHub Gist: instantly share code, notes, and snippets.
Does that all check out?
You also need the in-dev version of bliss for it to work
im on forge
Do you have oculus 1.7 or higher?
And embeddium?
im using the iris
0.6 fork
with the dh version meant for it
Ah, dh 2.1.3?
I think I heard shaders need to update to support that but I'm not sure
yea