How to make leaves look better?

I don't remember leaves looking so bland in DH with shaders? They stand out a lot and don't seem to get affected by shadows. Does anyone know how to fix this? I'm playing on 1.21 with DH 2.1.2 and bliss shaders.
No description
10 Replies
._.
._.5mo ago
thats same with me i think you have to turn ur render distance up and then it will be far away enough tonot see it
coolrugrat20004
coolrugrat20004OP5mo ago
hm maybe
._.
._.5mo ago
try
samalando (ping on please)
Just to save you from asking later, /swiss
YAGPDB.xyz
YAGPDB.xyz5mo ago
Chunky is known to cause LODs to turn into swiss cheese and bloat up world size, as can be seen in the attached screenshot. We recommend you enable "Distant Generation" in Distant Horizons' settings and wait. If you actually want to pre-generate vanilla chunks along with LOD data, disable Distant Horizons, wait for chunky to finish, then re-enable Distant Horizons.
coolrugrat20004
coolrugrat20004OP5mo ago
oh maybe chunky is causing it, i'll get rid of it and see what happens
jelly
jelly5mo ago
I sadly don't know how to fix your issue, but what I am looking at is not how DH is supposed to look like. Just so you don't get worried that this could be normal.
._.
._.5mo ago
YEAH whoops caps
Puhpine
Puhpine5mo ago
Make sure this is all correct: /shadersupport
YAGPDB.xyz
YAGPDB.xyz5mo ago
Distant Horizons and Iris Shader Support Requirements: - Minecraft 1.20.1, 1.20.4, 1.20.6, 1.21 - Sodium 0.5.8 or above - Iris 1.7.0 or above - Indium version 1.0.30 or above - Fabric API (latest version) - Distant Horizons version 2.1.0 or higher - Compatible Shaderpack: https://gist.github.com/Steveplays28/52db568f297ded527da56dbe6deeec0e
Gist
Distant Horizons shader compatibility info
Distant Horizons shader compatibility info. GitHub Gist: instantly share code, notes, and snippets.
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