How to get working trial chambers in an older world?

Hi, my server's world was initially created in 1.18. We've been wanting trial chambers, so I re-generated some areas using Worldedit, to generate the chambers. However, we found that the spawners were inactive. If I used a spawn egg on them, I could make them active again, but they were only single use, instead of the 30min cooldown. So then I tried using MCA selector to delete chunks. We went to the deleted areas to generate the trial chambers, and found that some spawners were inactive, others were active. So still not much good. However we just noticed that on my creative mode server, which is also an older world with re-generated chunks, the trial chamber is working properly. So I'm not sure what the trick is to make them all work as they should in vanilla. Any ideas?
12 Replies
Admincraft Meta
Admincraft Meta•6mo ago
Thanks for asking your question!
Make sure to provide as much helpful information as possible such as logs/what you tried and what your exact issue is
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Requested by nuttapillar#0
Nuttapillar
NuttapillarOP•6mo ago
if i copy and paste an active spawner with world edit, then the copy of it also works fine. but i cant go around pasting spawners in every trial chamber in the world
Natalie Trinket
Natalie Trinket•6mo ago
Sounds like regenerating via world edit is still wonky. I generally use MCAselector to remove the whole chunk or just expand the world border. In either case, the whole chunk gets regenerated instead of just the blocks, that allows for the structure box to generate correctly as well. The old issue of world generation clashing has been fixed and you'll get a nice transition between old/new generation, so don't worry about massive walls or sudden oceans.
Nuttapillar
NuttapillarOP•6mo ago
thank you. I have aleady deleted chunks with mca selector, so that is no problem. the problem is just getting the spawners to actually be active
Natalie Trinket
Natalie Trinket•6mo ago
They're still inactive in fresh chunks?
Nuttapillar
NuttapillarOP•6mo ago
yeah
Natalie Trinket
Natalie Trinket•6mo ago
I'm at a loss then 😭
Nuttapillar
NuttapillarOP•6mo ago
thanks for trying 🙂 Bump A quick tldr: trial chambers that generate have inactive spawners. Purpur 1.21 server. bump
Lunaiskey
Lunaiskey•6mo ago
tbh putting missing structures into an older world is kinda buggy and doesnt suprise me why they arent working 100% since theres probs some missing data thats causing them to be inactive
Nuttapillar
NuttapillarOP•6mo ago
so we can never have proper working chambers on my server unless we completely reset the world? we've been using the same world since 1.18, and all new structures since have worked fine when I've done regens.
Lunaiskey
Lunaiskey•6mo ago
well afaik you can just in new chunks
Nuttapillar
NuttapillarOP•6mo ago
but thats what im doing. im using mca selector to completely delete large areas. so we're getting brand new chunks. They're doing the slow generation that people usually use chunky to generate.

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