Itemssader & HUD plugin shader issue

Hey so, we have this issue with we want to sync the resource packs between a velocity network, the problem is with a plugin called "BetterHuds" It is both placed on the game server and the lobby server, the lobby server has the main pack that is sent to the player with assets included of the lobby server & the game server, so basically BetterHuds creates a shader file for displaying the huds, rendertype_text.vsh, and it generates two different files, one for lobby & and other for game server. Both those files are attached to this message, you might notice that the difference between both is the switch statement located in the main function, so you might think it would be as simple as copying the switch statement of the file with 8 cases but, the case 1 has two possibilities regarding the yGui, if that line is added, the lobby server hud starts to work, and game server hud gets broken, and the alternate if it is removed. We are not sure what we can do about this, I have attached the file with the switch statements combined.
4 Replies
Admincraft Meta
Admincraft Meta7mo ago
Thanks for asking your question!
Make sure to provide as much helpful information as possible such as logs/what you tried and what your exact issue is
Make sure to mark solved when issue is solved!!!
/close !close !solved !answered
Requested by bambizo#0
Deathpacito
Deathpacito7mo ago
Check the cache for ItemsAdder, make sure both are the same between servers
Deathpacito
Deathpacito7mo ago
This stuff
No description
Deathpacito
Deathpacito7mo ago
I switched from ItemsAdder to Crucible because I was sick of how difficult it was to sync things between servers but IA does have a variety of features Crucible doesn't have

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